equal
deleted
inserted
replaced
180 r.y:= 0; |
180 r.y:= 0; |
181 r.w:= cScreenWidth; |
181 r.w:= cScreenWidth; |
182 // SDL_FillRect(Surface, @r, cSkyColor) |
182 // SDL_FillRect(Surface, @r, cSkyColor) |
183 end; |
183 end; |
184 // background |
184 // background |
185 //DrawRepeated(sprSky, WorldDx * 3 div 8); |
185 DrawRepeated(sprSky, WorldDx * 3 div 8); |
186 //DrawRepeated(sprHorizont, WorldDx * 3 div 5); |
186 DrawRepeated(sprHorizont, WorldDx * 3 div 5); |
187 |
187 |
188 // Waves |
188 // Waves |
189 {$WARNINGS OFF} |
189 {$WARNINGS OFF} |
190 //for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx + (RealTicks shr 6) ) and $FF), cWaterLine + WorldDy - 64, 0, Surface); |
190 //for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx + (RealTicks shr 6) ) and $FF), cWaterLine + WorldDy - 64, 0, Surface); |
191 //for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx - (RealTicks shr 6) + 192) and $FF), cWaterLine + WorldDy - 48, 0, Surface); |
191 //for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx - (RealTicks shr 6) + 192) and $FF), cWaterLine + WorldDy - 48, 0, Surface); |
201 r.x:= 0; |
201 r.x:= 0; |
202 r.w:= cScreenWidth; |
202 r.w:= cScreenWidth; |
203 // SDL_FillRect(Surface, @r, cWaterColor) |
203 // SDL_FillRect(Surface, @r, cWaterColor) |
204 end; |
204 end; |
205 |
205 |
206 //DrawGears(Surface); |
206 DrawGears(Surface); |
207 |
207 |
208 // Waves |
208 // Waves |
209 {$WARNINGS OFF} |
209 {$WARNINGS OFF} |
210 //for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx + (RealTicks shr 6) + 64) and $FF), cWaterLine + WorldDy - 32, 0, Surface); |
210 //for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx + (RealTicks shr 6) + 64) and $FF), cWaterLine + WorldDy - 32, 0, Surface); |
211 //for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx - (RealTicks shr 6) + 128) and $FF), cWaterLine + WorldDy - 16, 0, Surface); |
211 //for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx - (RealTicks shr 6) + 128) and $FF), cWaterLine + WorldDy - 16, 0, Surface); |