81 end |
81 end |
82 |
82 |
83 local function spawnTargets() |
83 local function spawnTargets() |
84 -- Warm-up |
84 -- Warm-up |
85 if gamePhase == 0 then |
85 if gamePhase == 0 then |
86 AddGear(882, 39, gtTarget, 0, 0, 0, 0) |
86 AddGear(945, 498, gtTarget, 0, 0, 0, 0) |
87 -- Timer |
87 -- Timer |
88 elseif gamePhase == 2 then |
88 elseif gamePhase == 2 then |
89 AddGear(233, 97, gtTarget, 0, 0, 0, 0) |
89 AddGear(233, 97, gtTarget, 0, 0, 0, 0) |
90 AddGear(333, 255, gtTarget, 0, 0, 0, 0) |
90 AddGear(333, 255, gtTarget, 0, 0, 0, 0) |
91 AddGear(753, 225, gtTarget, 0, 0, 0, 0) |
91 AddGear(753, 225, gtTarget, 0, 0, 0, 0) |
92 -- No Wind |
92 -- No Wind |
93 elseif gamePhase == 3 then |
93 elseif gamePhase == 3 then |
94 AddGear(15, 240, gtTarget, 0, 0, 0, 0) |
94 AddGear(15, 240, gtTarget, 0, 0, 0, 0) |
95 AddGear(61, 9, gtTarget, 0, 0, 0, 0) |
95 AddGear(61, 9, gtTarget, 0, 0, 0, 0) |
96 AddGear(945, 498, gtTarget, 0, 0, 0, 0) |
96 AddGear(882, 39, gtTarget, 0, 0, 0, 0) |
97 -- Bounciness |
97 -- Bounciness |
98 elseif gamePhase == 4 then |
98 elseif gamePhase == 4 then |
99 AddGear(1318, 208, gtTarget, 0, 0, 0, 0) |
99 AddGear(1318, 208, gtTarget, 0, 0, 0, 0) |
100 AddGear(1697, 250, gtTarget, 0, 0, 0, 0) |
100 AddGear(1697, 250, gtTarget, 0, 0, 0, 0) |
101 AddGear(323, 960, gtTarget, 0, 0, 0, 0) |
101 AddGear(323, 960, gtTarget, 0, 0, 0, 0) |