equal
deleted
inserted
replaced
162 |
162 |
163 if (Pos >= 0) then |
163 if (Pos >= 0) then |
164 if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then |
164 if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then |
165 begin |
165 begin |
166 DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
166 DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
167 |
167 |
168 if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
168 if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
169 DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
169 DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
170 |
170 |
171 if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
171 if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
172 begin |
172 begin |
173 bShowAmmoMenu:= false; |
173 bShowAmmoMenu:= false; |
174 SetWeapon(Ammo^[Slot, Pos].AmmoType); |
174 SetWeapon(Ammo^[Slot, Pos].AmmoType); |
175 bSelected:= false; |
175 bSelected:= false; |
304 if ZoomValue > zoom then |
304 if ZoomValue > zoom then |
305 begin |
305 begin |
306 zoom:= zoom + 0.001 * Lag; |
306 zoom:= zoom + 0.001 * Lag; |
307 if ZoomValue < zoom then zoom:= ZoomValue |
307 if ZoomValue < zoom then zoom:= ZoomValue |
308 end; |
308 end; |
309 |
309 |
310 // Sky |
310 // Sky |
311 glClear(GL_COLOR_BUFFER_BIT); |
311 glClear(GL_COLOR_BUFFER_BIT); |
312 glEnable(GL_BLEND); |
312 glEnable(GL_BLEND); |
313 glEnable(GL_TEXTURE_2D); |
313 glEnable(GL_TEXTURE_2D); |
314 //glPushMatrix; |
314 //glPushMatrix; |