equal
deleted
inserted
replaced
197 LandPixels[t, i]:= LandBackPixel(i, t) |
197 LandPixels[t, i]:= LandBackPixel(i, t) |
198 else |
198 else |
199 LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
199 LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
200 end |
200 end |
201 else |
201 else |
202 if ((Land[t, i] and lfObject) <> 0) or disableLandBack then |
202 if ((Land[t, i] and lfObject) <> 0) or (disableLandBack and ((Land[t, i] and lfIndestructible) = 0)) then |
203 if (cReducedQuality and rqBlurryLand) = 0 then |
203 if (cReducedQuality and rqBlurryLand) = 0 then |
204 LandPixels[t, i]:= 0 |
204 LandPixels[t, i]:= 0 |
205 else |
205 else |
206 LandPixels[t div 2, i div 2]:= 0; |
206 LandPixels[t div 2, i div 2]:= 0; |
207 |
207 |
215 LandPixels[t, i]:= LandBackPixel(i, t) |
215 LandPixels[t, i]:= LandBackPixel(i, t) |
216 else |
216 else |
217 LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
217 LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
218 end |
218 end |
219 else |
219 else |
220 if ((Land[t, i] and lfObject) <> 0) or disableLandBack then |
220 if ((Land[t, i] and lfObject) <> 0) or (disableLandBack and ((Land[t, i] and lfIndestructible) = 0)) then |
221 if (cReducedQuality and rqBlurryLand) = 0 then |
221 if (cReducedQuality and rqBlurryLand) = 0 then |
222 LandPixels[t, i]:= 0 |
222 LandPixels[t, i]:= 0 |
223 else |
223 else |
224 LandPixels[t div 2, i div 2]:= 0; |
224 LandPixels[t div 2, i div 2]:= 0; |
225 |
225 |
233 LandPixels[t, i]:= LandBackPixel(i, t) |
233 LandPixels[t, i]:= LandBackPixel(i, t) |
234 else |
234 else |
235 LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
235 LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
236 end |
236 end |
237 else |
237 else |
238 if ((Land[t, i] and lfObject) <> 0) or disableLandBack then |
238 if ((Land[t, i] and lfObject) <> 0) or (disableLandBack and ((Land[t, i] and lfIndestructible) = 0)) then |
239 if (cReducedQuality and rqBlurryLand) = 0 then |
239 if (cReducedQuality and rqBlurryLand) = 0 then |
240 LandPixels[t, i]:= 0 |
240 LandPixels[t, i]:= 0 |
241 else |
241 else |
242 LandPixels[t div 2, i div 2]:= 0; |
242 LandPixels[t div 2, i div 2]:= 0; |
243 |
243 |
251 LandPixels[t, i]:= LandBackPixel(i, t) |
251 LandPixels[t, i]:= LandBackPixel(i, t) |
252 else |
252 else |
253 LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
253 LandPixels[t div 2, i div 2]:= LandBackPixel(i, t) |
254 end |
254 end |
255 else |
255 else |
256 if ((Land[t, i] and lfObject) <> 0) or disableLandBack then |
256 if ((Land[t, i] and lfObject) <> 0) or (disableLandBack and ((Land[t, i] and lfIndestructible) = 0)) then |
257 if (cReducedQuality and rqBlurryLand) = 0 then |
257 if (cReducedQuality and rqBlurryLand) = 0 then |
258 LandPixels[t, i]:= 0 |
258 LandPixels[t, i]:= 0 |
259 else |
259 else |
260 LandPixels[t div 2, i div 2]:= 0; |
260 LandPixels[t div 2, i div 2]:= 0; |
261 FillLandCircleLinesBG:= cnt; |
261 FillLandCircleLinesBG:= cnt; |
413 if (cReducedQuality and rqBlurryLand) = 0 then |
413 if (cReducedQuality and rqBlurryLand) = 0 then |
414 LandPixels[ty, tx]:= LandBackPixel(tx, ty) |
414 LandPixels[ty, tx]:= LandBackPixel(tx, ty) |
415 else |
415 else |
416 LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty) |
416 LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty) |
417 else |
417 else |
418 if ((Land[ty, tx] and lfObject) <> 0) or disableLandBack then |
418 if ((Land[ty, tx] and lfObject) <> 0) or (disableLandBack and ((Land[ty, tx] and lfIndestructible) = 0)) then |
419 if (cReducedQuality and rqBlurryLand) = 0 then |
419 if (cReducedQuality and rqBlurryLand) = 0 then |
420 LandPixels[ty, tx]:= 0 |
420 LandPixels[ty, tx]:= 0 |
421 else |
421 else |
422 LandPixels[ty div 2, tx div 2]:= 0; |
422 LandPixels[ty div 2, tx div 2]:= 0; |
423 inc(y, dY) |
423 inc(y, dY) |
525 if (cReducedQuality and rqBlurryLand) = 0 then |
525 if (cReducedQuality and rqBlurryLand) = 0 then |
526 LandPixels[ty, tx]:= LandBackPixel(tx, ty) |
526 LandPixels[ty, tx]:= LandBackPixel(tx, ty) |
527 else |
527 else |
528 LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty) |
528 LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty) |
529 else |
529 else |
530 if ((Land[ty, tx] and lfObject) <> 0) or disableLandBack then |
530 if ((Land[ty, tx] and lfObject) <> 0) or (disableLandBack and ((Land[ty, tx] and lfIndestructible) = 0)) then |
531 if (cReducedQuality and rqBlurryLand) = 0 then |
531 if (cReducedQuality and rqBlurryLand) = 0 then |
532 LandPixels[ty, tx]:= 0 |
532 LandPixels[ty, tx]:= 0 |
533 else |
533 else |
534 LandPixels[ty div 2, tx div 2]:= 0; |
534 LandPixels[ty div 2, tx div 2]:= 0; |
535 |
535 |