equal
deleted
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replaced
61 int initialHealth; |
61 int initialHealth; |
62 flib_weaponset *weaponset; |
62 flib_weaponset *weaponset; |
63 } flib_hog; |
63 } flib_hog; |
64 |
64 |
65 typedef struct { |
65 typedef struct { |
66 int _referenceCount; |
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67 flib_hog hogs[HEDGEHOGS_PER_TEAM]; |
66 flib_hog hogs[HEDGEHOGS_PER_TEAM]; |
68 char *name; |
67 char *name; |
69 char *grave; |
68 char *grave; |
70 char *fort; |
69 char *fort; |
71 char *voicepack; |
70 char *voicepack; |
93 * The new team is pre-filled with default settings (see hwconsts.h) |
92 * The new team is pre-filled with default settings (see hwconsts.h) |
94 */ |
93 */ |
95 flib_team *flib_team_create(const char *name); |
94 flib_team *flib_team_create(const char *name); |
96 |
95 |
97 /** |
96 /** |
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97 * Free all memory associated with the team |
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98 */ |
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99 void flib_team_destroy(flib_team *team); |
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100 |
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101 /** |
98 * Loads a team, returns NULL on error. |
102 * Loads a team, returns NULL on error. |
99 */ |
103 */ |
100 flib_team *flib_team_from_ini(const char *filename); |
104 flib_team *flib_team_from_ini(const char *filename); |
101 |
105 |
102 /** |
106 /** |
120 * Set the same initial health for every hog. |
124 * Set the same initial health for every hog. |
121 */ |
125 */ |
122 void flib_team_set_health(flib_team *team, int health); |
126 void flib_team_set_health(flib_team *team, int health); |
123 |
127 |
124 /** |
128 /** |
125 * Increase the reference count of the object. Call this if you store a pointer to it somewhere. |
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126 * Returns the parameter. |
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127 */ |
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128 flib_team *flib_team_retain(flib_team *team); |
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129 |
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130 /** |
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131 * Decrease the reference count of the object and free it if this was the last reference. |
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132 */ |
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133 void flib_team_release(flib_team *team); |
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134 |
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135 /** |
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136 * Create a deep copy of a team. Returns NULL on failure. |
129 * Create a deep copy of a team. Returns NULL on failure. |
137 * The referenced weaponsets are not copied, so the new |
130 * The referenced weaponsets are not copied, so the new |
138 * team references the same weaponsets. |
131 * team references the same weaponsets. |
139 */ |
132 */ |
140 flib_team *flib_team_copy(const flib_team *team); |
133 flib_team *flib_team_copy(const flib_team *team); |