488 GetFallbackV := sndNooo |
488 GetFallbackV := sndNooo |
489 else |
489 else |
490 GetFallbackV := sndUhOh |
490 GetFallbackV := sndUhOh |
491 else if (snd in [sndDrat, sndBugger]) then |
491 else if (snd in [sndDrat, sndBugger]) then |
492 GetFallbackV := sndStupid |
492 GetFallbackV := sndStupid |
493 else if (snd in [sndGonnaGetYou, sndCutItOut, sndLeaveMeAlone]) then |
493 else if (snd in [sndGonnaGetYou, sndIllGetYou, sndJustYouWait, sndCutItOut, sndLeaveMeAlone]) then |
494 GetFallbackV := sndRegret |
494 GetFallbackV := sndRegret |
495 else if (snd in [sndOhDear, sndSoLong]) then |
495 else if (snd in [sndOhDear, sndSoLong]) then |
496 GetFallbackV := sndByeBye |
496 GetFallbackV := sndByeBye |
497 else if (snd = sndWhatThe) then |
497 else if (snd in [sndWhatThe, sndUhOh]) then |
498 GetFallbackV := sndNooo |
498 GetFallbackV := sndNooo |
499 else if (snd = sndRunAway) then |
499 else if (snd = sndRunAway) then |
500 GetFallbackV := sndOops |
500 GetFallbackV := sndOops |
501 else if (snd = sndThisOneIsMine) then |
501 else if (snd = sndThisOneIsMine) then |
502 GetFallbackV := sndReinforce |
502 GetFallbackV := sndReinforce |
503 else if (snd in [sndAmazing, sndBrilliant, sndExcellent]) then |
503 else if (snd in [sndAmazing, sndBrilliant, sndExcellent]) then |
504 GetFallbackV := sndEnemyDown |
504 GetFallbackV := sndEnemyDown |
|
505 else if (snd = sndPoisonCough) then |
|
506 GetFallbackV := sndPoisonMoan |
|
507 else if (snd = sndPoisonMoan) then |
|
508 GetFallbackV := sndPoisonCough |
|
509 else if (snd = sndFlawless) then |
|
510 GetFallbackV := sndVictory |
|
511 else if (snd = sndSameTeam) then |
|
512 GetFallbackV := sndTraitor |
|
513 else if (snd = sndMelon) then |
|
514 GetFallbackV := sndCover |
|
515 // sndHmm is used for enemy turn start, so sndHello is an "okay" replacement |
|
516 else if (snd = sndHmm) then |
|
517 GetFallbackV := sndHello |
505 else |
518 else |
506 GetFallbackV := sndNone; |
519 GetFallbackV := sndNone; |
507 end; |
520 end; |
508 |
521 |
509 function PlaySound(snd: TSound): boolean; |
522 function PlaySound(snd: TSound): boolean; |