equal
deleted
inserted
replaced
310 gear^.Elasticity:= _0_35; |
310 gear^.Elasticity:= _0_35; |
311 gear^.Friction:= _0_999; |
311 gear^.Friction:= _0_999; |
312 gear^.Angle:= cMaxAngle div 2; |
312 gear^.Angle:= cMaxAngle div 2; |
313 gear^.Density:= _3; |
313 gear^.Density:= _3; |
314 gear^.Z:= cHHZ; |
314 gear^.Z:= cHHZ; |
|
315 gear^.Pos:= GetRandom(19); |
315 if (GameFlags and gfAISurvival) <> 0 then |
316 if (GameFlags and gfAISurvival) <> 0 then |
316 if gear^.Hedgehog^.BotLevel > 0 then |
317 if gear^.Hedgehog^.BotLevel > 0 then |
317 gear^.Hedgehog^.Effects[heResurrectable] := 1; |
318 gear^.Hedgehog^.Effects[heResurrectable] := 1; |
318 if (GameFlags and gfArtillery) <> 0 then |
319 if (GameFlags and gfArtillery) <> 0 then |
319 gear^.Hedgehog^.Effects[heArtillery] := 1; |
320 gear^.Hedgehog^.Effects[heArtillery] := 1; |