16 local currentTarget = 1 |
16 local currentTarget = 1 |
17 -- dialogs |
17 -- dialogs |
18 local dialog01 = {} |
18 local dialog01 = {} |
19 -- mission objectives |
19 -- mission objectives |
20 local goals = { |
20 local goals = { |
21 ["init"] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 60000}, |
21 ["init"] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 30000}, |
22 } |
22 } |
23 -- hogs |
23 -- hogs |
24 local hero = { |
24 local hero = { |
25 name = loc("Hog Solo"), |
25 name = loc("Hog Solo"), |
26 x = 100, |
26 x = 100, |
77 hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1") |
78 hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1") |
78 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
79 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
79 |
80 |
80 initCheckpoint("desert03") |
81 initCheckpoint("desert03") |
81 |
82 |
82 AnimInit(true) |
83 AnimInit() |
83 AnimationSetup() |
|
84 end |
84 end |
85 |
85 |
86 function onGameStart() |
86 function onGameStart() |
87 AnimWait(hero.gear, 3000) |
|
88 FollowGear(hero.gear) |
87 FollowGear(hero.gear) |
89 ShowMission(unpack(goals["init"])) |
88 ShowMission(unpack(goals["init"])) |
90 |
89 |
91 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
90 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
92 AddEvent(onLose, {hero.gear}, lose, {hero.gear}, 0) |
91 AddEvent(onLose, {hero.gear}, lose, {hero.gear}, 0) |
171 |
170 |
172 function lose(gear) |
171 function lose(gear) |
173 AddCaption(loc("Out of ammo!"), 0xFFFFFFFF, capgrpMessage2) |
172 AddCaption(loc("Out of ammo!"), 0xFFFFFFFF, capgrpMessage2) |
174 PlaySound(sndStupid, hero.gear) |
173 PlaySound(sndStupid, hero.gear) |
175 gameOver() |
174 gameOver() |
176 end |
|
177 |
|
178 -------------- ANIMATIONS ------------------ |
|
179 |
|
180 function AnimationSetup() |
|
181 -- DIALOG 01 - Start, game instructions |
|
182 table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) |
|
183 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the Desert Planet, Hog Solo found some time to play with his RC plane"), 3000}}) |
|
184 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Each time you destroy all the targets on your current level you'll get teleported to the next level"), 5000}}) |
|
185 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll have only one RC plane at the start of the mission"), 5000}}) |
|
186 table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("During the game you can get new RC planes by collecting the weapon crates"), 5000}}) |
|
187 table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) |
|
188 end |
175 end |
189 |
176 |
190 ----------------- Other Functions ----------------- |
177 ----------------- Other Functions ----------------- |
191 |
178 |
192 function checkTargetsDestroyed() |
179 function checkTargetsDestroyed() |