share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua
changeset 12582 e2b5c6e805e8
parent 12580 0c5ce463949b
child 12591 7510fe66bfbb
equal deleted inserted replaced
12581:1fb961480b3c 12582:e2b5c6e805e8
    16 	loc("A random hedgehog will inherit the weapons of his deceased team-mates.").."|"..
    16 	loc("A random hedgehog will inherit the weapons of his deceased team-mates.").."|"..
    17 	loc("If you kill a hedgehog with the respective weapon your health points will be set to 100.").."|"..
    17 	loc("If you kill a hedgehog with the respective weapon your health points will be set to 100.").."|"..
    18 	loc("If you injure a hedgehog you'll get 35% of the damage dealt.").."|"..
    18 	loc("If you injure a hedgehog you'll get 35% of the damage dealt.").."|"..
    19 	loc("Every time you kill an enemy hog your ammo will get reset next turn.").."|"..
    19 	loc("Every time you kill an enemy hog your ammo will get reset next turn.").."|"..
    20 	loc("The rope won't get reset.")
    20 	loc("The rope won't get reset.")
    21 -- dialogs
       
    22 local dialog01 = {}
       
    23 -- mission objectives
    21 -- mission objectives
    24 local goals = {
    22 local goals = {
    25 	["init"] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 35000},
    23 	["init"] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 35000},
    26 }
    24 }
    27 -- hogs
    25 -- hogs
    52 	color = tonumber("FF0000",16) -- red
    50 	color = tonumber("FF0000",16) -- red
    53 }
    51 }
    54 -- After hero killed an enemy, his weapons will be reset in the next round
    52 -- After hero killed an enemy, his weapons will be reset in the next round
    55 local heroWeaponResetPending = false
    53 local heroWeaponResetPending = false
    56 local battleStarted = false
    54 local battleStarted = false
       
    55 local firstTurn = true
    57 
    56 
    58 -------------- LuaAPI EVENT HANDLERS ------------------
    57 -------------- LuaAPI EVENT HANDLERS ------------------
    59 
    58 
    60 function onGameInit()
    59 function onGameInit()
    61 	Seed = 1
    60 	Seed = 1
    82 		AnimSetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y)
    81 		AnimSetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y)
    83 	end
    82 	end
    84 
    83 
    85 	initCheckpoint("death02")
    84 	initCheckpoint("death02")
    86 
    85 
    87 	AnimInit(true)
    86 	AnimInit()
    88 	AnimationSetup()
       
    89 end
    87 end
    90 
    88 
    91 function onGameStart()
    89 function onGameStart()
    92 	AnimWait(hero.gear, 3000)
    90 	AnimWait(hero.gear, 3000)
    93 	FollowGear(hero.gear)
    91 	FollowGear(hero.gear)
   100 	AddAmmo(hero.gear, amSkip, 100)
    98 	AddAmmo(hero.gear, amSkip, 100)
   101 	AddAmmo(hero.gear, amRope, 2)
    99 	AddAmmo(hero.gear, amRope, 2)
   102 	refreshHeroAmmo()
   100 	refreshHeroAmmo()
   103 
   101 
   104 	SendHealthStatsOff()
   102 	SendHealthStatsOff()
   105 	AddAnim(dialog01)
       
   106 end
   103 end
   107 
   104 
   108 function onNewTurn()
   105 function onNewTurn()
       
   106 	battleStarted = true
       
   107 	if firstTurn then
       
   108 		-- Generous ready time in first turn to more time to read the mission panel
       
   109 		ReadyTimeLeft = 35000
       
   110 		firstTurn = false
       
   111 	end
   109 	if CurrentHedgehog ~= hero.gear then
   112 	if CurrentHedgehog ~= hero.gear then
   110 		enemyWeapons()
   113 		enemyWeapons()
   111 	elseif heroWeaponResetPending then
   114 	elseif heroWeaponResetPending then
   112 		refreshHeroAmmo()
   115 		refreshHeroAmmo()
   113 	end
   116 	end
   162 	end
   165 	end
   163 end
   166 end
   164 
   167 
   165 onHogAttack = hideMissionOnAction
   168 onHogAttack = hideMissionOnAction
   166 onAttack = hideMissionOnAction
   169 onAttack = hideMissionOnAction
   167 onLeft = hideMissionOnAction
       
   168 onRight = hideMissionOnAction
       
   169 onUp = hideMissionOnAction
       
   170 onDown = hideMissionOnAction
       
   171 onLJump = hideMissionOnAction
       
   172 onHJump = hideMissionOnAction
       
   173 onSlot = hideMissionOnAction
   170 onSlot = hideMissionOnAction
   174 onSetWeapon = hideMissionOnAction
   171 onSetWeapon = hideMissionOnAction
   175 onTimer = hideMissionOnAction
       
   176 
       
   177 function onPrecise()
       
   178 	if GameTime > 3000 then
       
   179 		SetAnimSkip(true)
       
   180 	end
       
   181 end
       
   182 
   172 
   183 -------------- EVENTS ------------------
   173 -------------- EVENTS ------------------
   184 
   174 
   185 function onHeroDeath(gear)
   175 function onHeroDeath(gear)
   186 	if not GetHealth(hero.gear) then
   176 	if not GetHealth(hero.gear) then
   229 	SaveCampaignVar("Mission11Won", "true")
   219 	SaveCampaignVar("Mission11Won", "true")
   230 	checkAllMissionsCompleted()
   220 	checkAllMissionsCompleted()
   231 	EndGame()
   221 	EndGame()
   232 end
   222 end
   233 
   223 
   234 -------------- ANIMATIONS ------------------
       
   235 
       
   236 function Skipanim(anim)
       
   237 	startBattle()
       
   238 end
       
   239 
       
   240 function AnimationSetup()
       
   241 	-- DIALOG 01 - Start, game instructions
       
   242 	AddSkipFunction(dialog01, Skipanim, {dialog01})
       
   243 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
       
   244 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere on the Planet of Death ..."), 3000}})
       
   245 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("... Hog Solo fights for his life"), 3000}})
       
   246 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Each time you play this missions enemy hogs will play in a random order"), 5000}})
       
   247 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("At the start of the game each enemy hog has only the weapon that he is named after"), 5000}})
       
   248 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("A random hedgehog will inherit the weapons of his deceased team-mates"), 5000}})
       
   249 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you kill a hedgehog with the respective weapon your health points will be set to 100"), 5000}})
       
   250 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you injure a hedgehog you'll get 35% of the damage dealt"), 5000}})
       
   251 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Every time you kill an enemy hog your ammo will get reset next turn"), 5000}})
       
   252 	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Rope won't get reset"), 2000}})
       
   253 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
       
   254 	table.insert(dialog01, {func = startBattle, args = {hero.gear}})
       
   255 end
       
   256 
       
   257 ------------ Other Functions -------------------
   224 ------------ Other Functions -------------------
   258 
       
   259 function startBattle()
       
   260 	battleStarted = true
       
   261 	AnimSwitchHog(hero.gear)
       
   262 	TurnTimeLeft = TurnTime
       
   263 end
       
   264 
   225 
   265 function shuffleHogs(hogs)
   226 function shuffleHogs(hogs)
   266     local hogsNumber = table.getn(hogs)
   227     local hogsNumber = table.getn(hogs)
   267     for i=1,hogsNumber do
   228     for i=1,hogsNumber do
   268 		local randomHog = GetRandom(hogsNumber) + 1
   229 		local randomHog = GetRandom(hogsNumber) + 1