600 amGasBomb: DrawRotated(sprHandCheese, hx, hy, sign, aangle); |
600 amGasBomb: DrawRotated(sprHandCheese, hx, hy, sign, aangle); |
601 amMine: DrawRotated(sprHandMine, hx, hy, sign, aangle); |
601 amMine: DrawRotated(sprHandMine, hx, hy, sign, aangle); |
602 amSMine: DrawRotated(sprHandSMine, hx, hy, sign, aangle); |
602 amSMine: DrawRotated(sprHandSMine, hx, hy, sign, aangle); |
603 amSeduction: begin |
603 amSeduction: begin |
604 DrawRotated(sprHandSeduction, hx, hy, sign, aangle); |
604 DrawRotated(sprHandSeduction, hx, hy, sign, aangle); |
605 // Crashes for some reason in glDrawArrays |
605 DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); |
606 //DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); |
606 //Tint($FF, $0, $0, $AA); |
607 Tint($FF, $0, $0, $AA); |
607 //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10); |
608 DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10); |
608 //Tint($FF, $FF, $FF, $FF); |
609 Tint($FF, $FF, $FF, $FF); |
|
610 end; |
609 end; |
611 amVampiric: DrawRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
610 amVampiric: DrawRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
612 amRCPlane: begin |
611 amRCPlane: begin |
613 DrawRotated(sprHandPlane, hx, hy, sign, 0); |
612 DrawRotated(sprHandPlane, hx, hy, sign, 0); |
614 defaultPos:= false |
613 defaultPos:= false |