equal
deleted
inserted
replaced
89 |
89 |
90 // To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects |
90 // To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects |
91 // TODO - set lfBasic for all solid land, ensure all uses of the flags can handle multiple flag bits |
91 // TODO - set lfBasic for all solid land, ensure all uses of the flags can handle multiple flag bits |
92 lfBasic = $8000; // white |
92 lfBasic = $8000; // white |
93 lfIndestructible = $4000; // red |
93 lfIndestructible = $4000; // red |
94 lfObject = $2000; // no idea |
94 lfObject = $2000; // no idea - lfObject and lfBasic are only to be different *graphically* in all other ways they should be treated the same |
95 lfDamaged = $1000; // no idea |
95 lfDamaged = $1000; // no idea |
96 |
96 |
97 cMaxPower = 1500; |
97 cMaxPower = 1500; |
98 cMaxAngle = 2048; |
98 cMaxAngle = 2048; |
99 cPowerDivisor = 1500; |
99 cPowerDivisor = 1500; |