144 (((cMineDudPercent < 90) and (Gear^.Health <> 0)) or |
144 (((cMineDudPercent < 90) and (Gear^.Health <> 0)) or |
145 ((Gear^.Health = 0) and (Gear^.Damage > 30))) then |
145 ((Gear^.Health = 0) and (Gear^.Damage > 30))) then |
146 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50) |
146 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50) |
147 else if (Gear^.State and gstAttacking) <> 0 then |
147 else if (Gear^.State and gstAttacking) <> 0 then |
148 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on |
148 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on |
|
149 gtSMine: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -30); |
149 gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75); |
150 gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75); |
150 gtHedgehog: begin |
151 gtHedgehog: begin |
151 if Gear^.Damage >= Gear^.Health then |
152 if Gear^.Damage >= Gear^.Health then |
152 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) |
153 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) |
153 else |
154 else |