equal
deleted
inserted
replaced
246 LAND_HEIGHT = 2048; |
246 LAND_HEIGHT = 2048; |
247 LAND_WIDTH_MASK = $FFFFF000; |
247 LAND_WIDTH_MASK = $FFFFF000; |
248 LAND_HEIGHT_MASK = $FFFFF800; |
248 LAND_HEIGHT_MASK = $FFFFF800; |
249 {$ENDIF} |
249 {$ENDIF} |
250 |
250 |
251 COLOR_LAND = $FFFF; // white |
251 // To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects |
252 COLOR_INDESTRUCTIBLE = $88FF; // red |
252 LAND_BASIC = $8000; // white |
253 COLOR_OBJECT = $44FF; // no idea |
253 LAND_INDESTRUCTIBLE = $4000; // red |
|
254 LAND_OBJECT = $2000; // no idea |
|
255 LAND_DAMAGED = $1000; // no idea |
254 |
256 |
255 cMaxPower = 1500; |
257 cMaxPower = 1500; |
256 cMaxAngle = 2048; |
258 cMaxAngle = 2048; |
257 cPowerDivisor = 1500; |
259 cPowerDivisor = 1500; |
258 |
260 |