cocoaTouch/LevelViewController.m
changeset 3339 d558bc5a73c5
child 3340 96dd168b080b
equal deleted inserted replaced
3338:dee9beba85cc 3339:d558bc5a73c5
       
     1 //
       
     2 //  HogHatViewController.m
       
     3 //  HedgewarsMobile
       
     4 //
       
     5 //  Created by Vittorio on 02/04/10.
       
     6 //  Copyright 2010 __MyCompanyName__. All rights reserved.
       
     7 //
       
     8 
       
     9 #import "HogHatViewController.h"
       
    10 #import "CommodityFunctions.h"
       
    11 
       
    12 
       
    13 @implementation LevelViewController
       
    14 @synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
       
    15 
       
    16 
       
    17 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
       
    18 	return rotationManager(interfaceOrientation);
       
    19 }
       
    20 
       
    21 
       
    22 #pragma mark -
       
    23 #pragma mark View lifecycle
       
    24 - (void)viewDidLoad {
       
    25     [super viewDidLoad];
       
    26 
       
    27     NSArray *array = [[NSArray alloc] initWithObjects:
       
    28                              NSLocalizedString(@"Human",@""),
       
    29                              NSLocalizedString(@"Weaky",@""),
       
    30                              NSLocalizedString(@"Average",@""),
       
    31                              NSLocalizedString(@"Bully",@""),
       
    32                              NSLocalizedString(@"Aggressive",@""),nil]
       
    33     self.levelArray = array;
       
    34     [array release];
       
    35 /*
       
    36     NSMutableArray *sprites = [[NSMutableArray alloc] initWithCapacity:[graveArray count];
       
    37     for (NSString *graveName in graveArray) {
       
    38 	NSString *gravePath = [[NSString alloc] initWithFormat@"%@/%@",GRAVES_DIRECTORY(),graveName];
       
    39 	UIImage *image = [[UIImage alloc] initWithContentsOfFile:gravePath];
       
    40 	[gravePath release];
       
    41 	[sprites addObject:image];
       
    42 	[image release];
       
    43     }
       
    44     self.graveSprites = sprites;
       
    45     [sprites release];
       
    46 */
       
    47 }
       
    48 
       
    49 - (void)viewWillAppear:(BOOL)animated {
       
    50     [super viewWillAppear:animated];
       
    51     
       
    52     // this moves the tableview to the top
       
    53     [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
       
    54 }
       
    55 
       
    56 /*
       
    57 - (void)viewDidAppear:(BOOL)animated {
       
    58     [super viewDidAppear:animated];
       
    59 }
       
    60 */
       
    61 /*
       
    62 - (void)viewWillDisappear:(BOOL)animated {
       
    63     [super viewWillDisappear:animated];
       
    64 }
       
    65 */
       
    66 /*
       
    67 - (void)viewDidDisappear:(BOOL)animated {
       
    68     [super viewDidDisappear:animated];
       
    69 }
       
    70 */
       
    71 
       
    72 
       
    73 #pragma mark -
       
    74 #pragma mark Table view data source
       
    75 -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
       
    76     return 1;
       
    77 }
       
    78 
       
    79 -(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
       
    80     return [self.levelArray count];
       
    81 }
       
    82 
       
    83 // Customize the appearance of table view cells.
       
    84 - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
       
    85     
       
    86     static NSString *CellIdentifier = @"Cell";
       
    87     
       
    88     UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
       
    89     if (cell == nil) {
       
    90         cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
       
    91     }
       
    92     
       
    93     cell.textLabel.text = [[levelArray objectAtIndex:[indexPath row]] stringValue];
       
    94     NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0]
       
    95     if ([cell.textLabel.text isEqualToString:[[hog objectForKey:@"level"]] stringValue]) {
       
    96         cell.accessoryType = UITableViewCellAccessoryCheckmark;
       
    97         self.lastIndexPath = indexPath;
       
    98     } else {
       
    99         cell.accessoryType = UITableViewCellAccessoryNone;
       
   100     }
       
   101     
       
   102     cell.imageView.image = [levelSprites objectAtIndex:[indexPath row]]:
       
   103     return cell;
       
   104 }
       
   105 
       
   106 
       
   107 /*
       
   108 // Override to support conditional editing of the table view.
       
   109 - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
       
   110     // Return NO if you do not want the specified item to be editable.
       
   111     return YES;
       
   112 }
       
   113 */
       
   114 
       
   115 
       
   116 /*
       
   117 // Override to support editing the table view.
       
   118 - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
       
   119     
       
   120     if (editingStyle == UITableViewCellEditingStyleDelete) {
       
   121         // Delete the row from the data source
       
   122         [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
       
   123     }   
       
   124     else if (editingStyle == UITableViewCellEditingStyleInsert) {
       
   125         // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
       
   126     }   
       
   127 }
       
   128 */
       
   129 
       
   130 
       
   131 /*
       
   132 // Override to support rearranging the table view.
       
   133 - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
       
   134 }
       
   135 */
       
   136 
       
   137 
       
   138 /*
       
   139 // Override to support conditional rearranging of the table view.
       
   140 - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
       
   141     // Return NO if you do not want the item to be re-orderable.
       
   142     return YES;
       
   143 }
       
   144 */
       
   145 
       
   146 
       
   147 #pragma mark -
       
   148 #pragma mark Table view delegate
       
   149 - (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
       
   150     int newRow = [indexPath row];
       
   151     int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
       
   152     
       
   153     if (newRow != oldRow) {
       
   154 	NSMutableArray *hogs = [teamDictionary objectForKey:@"hedgehogs"];
       
   155 
       
   156 	for (NSDictionary *hog in hogs) {
       
   157 		[hog setObject:[NSNumber numberWithInt:newRow] forKey:@"level"];
       
   158 	}
       
   159         
       
   160         // tell our boss to write this new stuff on disk
       
   161         [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
       
   162         [self.tableView reloadData];
       
   163         
       
   164         self.lastIndexPath = indexPath;
       
   165         [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
       
   166      
       
   167     [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
       
   168     [self.navigationController popViewControllerAnimated:YES];
       
   169 }
       
   170 
       
   171 
       
   172 #pragma mark -
       
   173 #pragma mark Memory management
       
   174 - (void)didReceiveMemoryWarning {
       
   175     // Releases the view if it doesn't have a superview.
       
   176     [super didReceiveMemoryWarning];
       
   177     // Relinquish ownership any cached data, images, etc that aren't in use.
       
   178 }
       
   179 
       
   180 - (void)viewDidUnload {
       
   181     [super viewDidUnload];
       
   182     self.lastIndexPath = nil;
       
   183     self.teamDictionary = nil;
       
   184     self.levelArray = nil;
       
   185     self.levelSprites = nil;
       
   186 }
       
   187 
       
   188 - (void)dealloc {
       
   189     [levelArray release];
       
   190     [levelSprites release];
       
   191     [teamDictionary release];
       
   192     [lastIndexPath release];
       
   193     [super dealloc];
       
   194 }
       
   195 
       
   196 
       
   197 @end
       
   198