26 #include "physfs.h" |
26 #include "physfs.h" |
27 #include "MapModel.h" |
27 #include "MapModel.h" |
28 #include "HWApplication.h" |
28 #include "HWApplication.h" |
29 #include "hwconsts.h" |
29 #include "hwconsts.h" |
30 |
30 |
31 MapModel::MapInfo MapModel::MapInfoRandom = {MapModel::GeneratedMap, "+rnd+", "", 0, "", "", ""}; |
31 MapModel::MapInfo MapModel::MapInfoRandom = {MapModel::GeneratedMap, "+rnd+", "", 0, "", "", "", false}; |
32 MapModel::MapInfo MapModel::MapInfoMaze = {MapModel::GeneratedMaze, "+maze+", "", 0, "", "", ""}; |
32 MapModel::MapInfo MapModel::MapInfoMaze = {MapModel::GeneratedMaze, "+maze+", "", 0, "", "", "", false}; |
33 MapModel::MapInfo MapModel::MapInfoDrawn = {MapModel::HandDrawnMap, "+drawn+", "", 0, "", "", ""}; |
33 MapModel::MapInfo MapModel::MapInfoDrawn = {MapModel::HandDrawnMap, "+drawn+", "", 0, "", "", "", false}; |
34 |
34 |
35 void MapModel::loadMaps(MapType maptype) |
35 void MapModel::loadMaps(MapType maptype) |
36 { |
36 { |
37 // this method resets the contents of this model (important to know for views). |
37 // this method resets the contents of this model (important to know for views). |
38 beginResetModel(); |
38 beginResetModel(); |