equal
deleted
inserted
replaced
125 // add custom goals from lua script if there are any |
125 // add custom goals from lua script if there are any |
126 if LuaGoals <> '' then g:= LuaGoals + '|'; |
126 if LuaGoals <> '' then g:= LuaGoals + '|'; |
127 |
127 |
128 // check different game flags (goals/game modes first for now) |
128 // check different game flags (goals/game modes first for now) |
129 g:= AddGoal(g, gfKing, gidKing); // king? |
129 g:= AddGoal(g, gfKing, gidKing); // king? |
|
130 g:= AddGoal(g, gfTagTeam, gidTagTeam); // tag team mode? |
130 |
131 |
131 // other important flags |
132 // other important flags |
132 g:= AddGoal(g, gfForts, gidForts); // forts? |
133 g:= AddGoal(g, gfForts, gidForts); // forts? |
133 g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
134 g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
134 g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability? |
135 g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability? |