ChangeLog.txt
branchhedgeroid
changeset 6328 d14adf1c7721
parent 6325 cdd3d8c723ec
child 6398 33c92c4ac749
equal deleted inserted replaced
6236:1998ff75321a 6328:d14adf1c7721
     1 + features
     1 + features
     2 * bugfixes
     2 * bugfixes
       
     3 
       
     4 0.9.16 -> 0.9.17:
       
     5  + New theme, Cave
       
     6  + New voicepack, Hillbilly
       
     7  + More attractive mission screen with previews
       
     8  + Chat timestamping, links, input history, tab completion
       
     9  + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command
       
    10  + Errors/warnings in chat instead of popup boxes
       
    11  + Mousewheel to change hog/weapon counts in game creation
       
    12  + Refresh DLC page on access, display notice if DLC page is not accessible
       
    13  + Team colours changed, again
       
    14  + Land texture on maps using mask of black
       
    15  + Spread clouds/flakes over near/far layers for more 3D
       
    16  + Team coloured RC/airstrike
       
    17  + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask)
       
    18  + Sticky mines, mines activate 1s after use in infinite attack mode
       
    19  + Grenades/bazooka/melon pieces/ballgun now kicked by explosions
       
    20  + Minor theme optimisation, Optional SkyR
       
    21  + Camera follows melon, clusterbomb, gas cloud
       
    22  * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre
       
    23  * Keep mouse from jumping around when ammo menu is active
       
    24  * Hogs can now move after trapping another hog in a portal loop
       
    25  * ctrl-w no longer closes engine window
       
    26  * Fix bugs in blowtorch angle/direction
       
    27  * Fix playing notes on the piano
       
    28  * Fix some colours in greyscale 3D
       
    29  * Fix Lua overrides of map config
       
    30  * Girders no longer make windows in tunnels
       
    31  * Prevent some more escaping through border, firepunch, pickhammer
       
    32  * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close
       
    33  * Many other engine bugfixes.  SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, clouds on Deep Space theme, etc
     3 
    34 
     4 0.9.15 -> 0.9.16:
    35 0.9.15 -> 0.9.16:
     5  + In-game chat now supports backspace-repeat and Escape to close the text input area
    36  + In-game chat now supports backspace-repeat and Escape to close the text input area
     6  + Team status bars shrunk/made translucent if they take up a significant portion of the screen
    37  + Team status bars shrunk/made translucent if they take up a significant portion of the screen
     7  + Background music change on sudden death mode
    38  + Background music change on sudden death mode