125 if gamePhase == 0 then |
125 if gamePhase == 0 then |
126 if INTERFACE == "desktop" then |
126 if INTERFACE == "desktop" then |
127 ctrl = loc("Open ammo menu: [Right click]").."|".. |
127 ctrl = loc("Open ammo menu: [Right click]").."|".. |
128 loc("Select weapon: [Left click]") |
128 loc("Select weapon: [Left click]") |
129 else |
129 else |
130 ctrl = loc("Open ammo menu: Tap the [suitcase]") |
130 ctrl = loc("Open ammo menu: Tap the [Suitcase]") |
131 end |
131 end |
132 ShowMission(loc("Basic Grenade Training"), loc("Select Weapon"), loc("To begin with the training, select the grenade from the ammo menu!").."|".. |
132 ShowMission(loc("Basic Grenade Training"), loc("Select Weapon"), loc("To begin with the training, select the grenade from the ammo menu!").."|".. |
133 ctrl, 2, 5000) |
133 ctrl, 2, 5000) |
134 elseif gamePhase == 1 then |
134 elseif gamePhase == 1 then |
135 if INTERFACE == "desktop" then |
135 if INTERFACE == "desktop" then |
136 ctrl = loc("Attack: [Space]").."|".. |
136 ctrl = loc("Attack: [Space]").."|".. |
137 loc("Aim: [Up]/[Down]").."|".. |
137 loc("Aim: [Up]/[Down]").."|".. |
138 loc("Change direction: [Left]/[Right]") |
138 loc("Change direction: [Left]/[Right]") |
139 elseif INTERFACE == "touch" then |
139 elseif INTERFACE == "touch" then |
140 ctrl = loc("Attack: Tap the [bomb]").."|".. |
140 ctrl = loc("Attack: Tap the [Bomb]").."|".. |
141 loc("Aim: [Up]/[Down]").."|".. |
141 loc("Aim: [Up]/[Down]").."|".. |
142 loc("Change direction: [Left]/[Right]") |
142 loc("Change direction: [Left]/[Right]") |
143 end |
143 end |
144 ShowMission(loc("Basic Grenade Training"), loc("Warming Up"), |
144 ShowMission(loc("Basic Grenade Training"), loc("Warming Up"), |
145 loc("Throw a grenade to destroy the target!").."|".. |
145 loc("Throw a grenade to destroy the target!").."|".. |
149 spawnTargets() |
149 spawnTargets() |
150 elseif gamePhase == 2 then |
150 elseif gamePhase == 2 then |
151 if INTERFACE == "desktop" then |
151 if INTERFACE == "desktop" then |
152 ctrl = loc("Set detonation timer: [1]-[5]") |
152 ctrl = loc("Set detonation timer: [1]-[5]") |
153 elseif INTERFACE == "touch" then |
153 elseif INTERFACE == "touch" then |
154 ctrl = loc("Change detonation timer: Tap the [clock]") |
154 ctrl = loc("Change detonation timer: Tap the [Clock]") |
155 end |
155 end |
156 ShowMission(loc("Basic Grenade Training"), loc("Timer"), |
156 ShowMission(loc("Basic Grenade Training"), loc("Timer"), |
157 loc("You can change the detonation timer of grenades.").."|".. |
157 loc("You can change the detonation timer of grenades.").."|".. |
158 loc("Grenades explode after 1 to 5 seconds (you decide).").."|".. |
158 loc("Grenades explode after 1 to 5 seconds (you decide).").."|".. |
159 ctrl, 2, 15000) |
159 ctrl, 2, 15000) |
171 loc("With low bounciness, it barely bounces at all, but it is much more predictable.").."|".. |
171 loc("With low bounciness, it barely bounces at all, but it is much more predictable.").."|".. |
172 loc("Try out different bounciness levels to reach difficult targets.").."|".. |
172 loc("Try out different bounciness levels to reach difficult targets.").."|".. |
173 loc("Set bounciness: [Left Shift] + [1]-[5]") |
173 loc("Set bounciness: [Left Shift] + [1]-[5]") |
174 elseif INTERFACE == "touch" then |
174 elseif INTERFACE == "touch" then |
175 -- FIXME: Bounciness can't be set in touch yet. :( |
175 -- FIXME: Bounciness can't be set in touch yet. :( |
176 caption = loc("Well done!") |
176 caption = loc("Well done.") |
177 ctrl = loc("You're getting pretty good! Here are more targets for you.") |
177 ctrl = loc("You're doing well! Here are more targets for you.") |
178 end |
178 end |
179 |
179 |
180 ShowMission(loc("Basic Grenade Training"), caption, ctrl, 2, 20000) |
180 ShowMission(loc("Basic Grenade Training"), caption, ctrl, 2, 20000) |
181 spawnTargets() |
181 spawnTargets() |
182 elseif gamePhase == 5 then |
182 elseif gamePhase == 5 then |