equal
deleted
inserted
replaced
167 WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
167 WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
168 WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
168 WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
169 AMSlotSize:= 33; |
169 AMSlotSize:= 33; |
170 {$IFDEF IPHONEOS} |
170 {$IFDEF IPHONEOS} |
171 AMxOffset:= 10; |
171 AMxOffset:= 10; |
172 AMyOffset:= 10; |
172 AMyOffset:= 10 + 123; // moved downwards |
173 AMWidth:= (cMaxSlotAmmoIndex + 1) * AMSlotSize + AMxOffset; |
173 AMWidth:= (cMaxSlotAmmoIndex + 1) * AMSlotSize + AMxOffset; |
174 {$ELSE} |
174 {$ELSE} |
175 AMxOffset:= 10; |
175 AMxOffset:= 10; |
176 AMyOffset:= 60; |
176 AMyOffset:= 60; |
177 AMWidth:= (cMaxSlotAmmoIndex + 2) * AMSlotSize + AMxOffset; |
177 AMWidth:= (cMaxSlotAmmoIndex + 2) * AMSlotSize + AMxOffset; |
233 x:= (cScreenWidth shr 1) - AMWidth + AMxShift; |
233 x:= (cScreenWidth shr 1) - AMWidth + AMxShift; |
234 |
234 |
235 {$IFDEF IPHONEOS} |
235 {$IFDEF IPHONEOS} |
236 Slot:= cMaxSlotIndex; |
236 Slot:= cMaxSlotIndex; |
237 x:= x - cOffsetY; |
237 x:= x - cOffsetY; |
238 y:= AMyOffset + 123; |
238 y:= AMyOffset; |
239 dec(y, BORDERSIZE); |
239 dec(y, BORDERSIZE); |
240 DrawSprite(sprAMCorners, x - BORDERSIZE, y, 0); |
240 DrawSprite(sprAMCorners, x - BORDERSIZE, y, 0); |
241 for i:= 0 to cMaxSlotAmmoIndex do |
241 for i:= 0 to cMaxSlotAmmoIndex do |
242 DrawSprite(sprAMBorderHorizontal, x + i * AMSlotSize, y, 0); |
242 DrawSprite(sprAMBorderHorizontal, x + i * AMSlotSize, y, 0); |
243 DrawSprite(sprAMCorners, x + AMWidth - AMxOffset, y, 1); |
243 DrawSprite(sprAMCorners, x + AMWidth - AMxOffset, y, 1); |