54 sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
54 sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
55 sndMineTick, sndPickhammer); |
55 sndMineTick, sndPickhammer); |
56 |
56 |
57 TAmmoType = (amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer, |
57 TAmmoType = (amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer, |
58 amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, |
58 amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, |
59 amBaseballBat, amParachute, amAirAttack); |
59 amBaseballBat, amParachute, amAirAttack, amMineStrike); |
60 |
60 |
61 THWFont = (fnt16, fntBig); |
61 THWFont = (fnt16, fntBig); |
62 |
62 |
63 TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpNetSay, capgrpVolume); |
63 TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpNetSay, capgrpVolume); |
64 |
64 |
420 TimeAfterTurn: 0), |
420 TimeAfterTurn: 0), |
421 (NameId: sidAirAttack; |
421 (NameId: sidAirAttack; |
422 Ammo: (Propz: ammoprop_NoCrosshair or |
422 Ammo: (Propz: ammoprop_NoCrosshair or |
423 ammoprop_NeedTarget or |
423 ammoprop_NeedTarget or |
424 ammoprop_AttackingPut; |
424 ammoprop_AttackingPut; |
425 Count: 3; |
425 Count: 1; |
426 NumPerTurn: 0; |
426 NumPerTurn: 0; |
427 Timer: 0; |
427 Timer: 0; |
428 AmmoType: amAirAttack); |
428 AmmoType: amAirAttack); |
429 Slot: 5; |
429 Slot: 5; |
|
430 TimeAfterTurn: 0), |
|
431 (NameId: sidMineStrike; |
|
432 Ammo: (Propz: ammoprop_NoCrosshair or |
|
433 ammoprop_NeedTarget or |
|
434 ammoprop_AttackingPut; |
|
435 Count: 1; |
|
436 NumPerTurn: 0; |
|
437 Timer: 0; |
|
438 AmmoType: amMineStrike); |
|
439 Slot: 5; |
430 TimeAfterTurn: 0)); |
440 TimeAfterTurn: 0)); |
431 |
441 |
432 implementation |
442 implementation |
433 |
443 |
434 end. |
444 end. |