equal
deleted
inserted
replaced
21 |
21 |
22 #import "InGameMenuViewController.h" |
22 #import "InGameMenuViewController.h" |
23 #import "SDL_sysvideo.h" |
23 #import "SDL_sysvideo.h" |
24 #import "SDL_uikitkeyboard.h" |
24 #import "SDL_uikitkeyboard.h" |
25 |
25 |
26 //FIXME: add a proper #import when this is exposed in SDL |
|
27 extern UIView *SDL_getUikitView(void *); |
|
28 |
26 |
29 #define VIEW_HEIGHT 200 |
27 #define VIEW_HEIGHT 200 |
30 |
28 |
31 @implementation InGameMenuViewController |
29 @implementation InGameMenuViewController |
32 |
30 |
113 actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"") |
111 actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"") |
114 delegate:self |
112 delegate:self |
115 cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"") |
113 cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"") |
116 destructiveButtonTitle:NSLocalizedString(@"Of course!", @"") |
114 destructiveButtonTitle:NSLocalizedString(@"Of course!", @"") |
117 otherButtonTitles:nil]; |
115 otherButtonTitles:nil]; |
118 [actionSheet showInView:(IS_IPAD() ? self.view : SDL_getUikitView(HW_getSDLWindow()))]; |
116 [actionSheet showInView:(IS_IPAD() ? self.view : [HWUtils mainSDLViewInstance])]; |
119 [actionSheet release]; |
117 [actionSheet release]; |
120 |
118 |
121 break; |
119 break; |
122 default: |
120 default: |
123 DLog(@"Warning: unset case value in section!"); |
121 DLog(@"Warning: unset case value in section!"); |