84 flib_netconn_onRunGame(conn, NULL, NULL); |
84 flib_netconn_onRunGame(conn, NULL, NULL); |
85 flib_netconn_onTeamAccepted(conn, NULL, NULL); |
85 flib_netconn_onTeamAccepted(conn, NULL, NULL); |
86 flib_netconn_onHogCountChanged(conn, NULL, NULL); |
86 flib_netconn_onHogCountChanged(conn, NULL, NULL); |
87 flib_netconn_onTeamColorChanged(conn, NULL, NULL); |
87 flib_netconn_onTeamColorChanged(conn, NULL, NULL); |
88 flib_netconn_onEngineMessage(conn, NULL, NULL); |
88 flib_netconn_onEngineMessage(conn, NULL, NULL); |
89 flib_netconn_onCfgScheme(conn, NULL, NULL); |
89 flib_netconn_onSchemeChanged(conn, NULL, NULL); |
90 flib_netconn_onMapChanged(conn, NULL, NULL); |
90 flib_netconn_onMapChanged(conn, NULL, NULL); |
91 flib_netconn_onScriptChanged(conn, NULL, NULL); |
91 flib_netconn_onScriptChanged(conn, NULL, NULL); |
92 flib_netconn_onWeaponsetChanged(conn, NULL, NULL); |
92 flib_netconn_onWeaponsetChanged(conn, NULL, NULL); |
93 flib_netconn_onAdminAccess(conn, NULL, NULL); |
93 flib_netconn_onAdminAccess(conn, NULL, NULL); |
94 flib_netconn_onServerVar(conn, NULL, NULL); |
94 flib_netconn_onServerVar(conn, NULL, NULL); |
140 GENERATE_CB_SETTER_AND_DEFAULT(onRunGame, (void *context)); |
140 GENERATE_CB_SETTER_AND_DEFAULT(onRunGame, (void *context)); |
141 GENERATE_CB_SETTER_AND_DEFAULT(onTeamAccepted, (void *context, const char *teamName)); |
141 GENERATE_CB_SETTER_AND_DEFAULT(onTeamAccepted, (void *context, const char *teamName)); |
142 GENERATE_CB_SETTER_AND_DEFAULT(onHogCountChanged, (void *context, const char *teamName, int hogs)); |
142 GENERATE_CB_SETTER_AND_DEFAULT(onHogCountChanged, (void *context, const char *teamName, int hogs)); |
143 GENERATE_CB_SETTER_AND_DEFAULT(onTeamColorChanged, (void *context, const char *teamName, int colorIndex)); |
143 GENERATE_CB_SETTER_AND_DEFAULT(onTeamColorChanged, (void *context, const char *teamName, int colorIndex)); |
144 GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const uint8_t *message, size_t size)); |
144 GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const uint8_t *message, size_t size)); |
145 GENERATE_CB_SETTER_AND_DEFAULT(onCfgScheme, (void *context, const flib_scheme *scheme)); |
145 GENERATE_CB_SETTER_AND_DEFAULT(onSchemeChanged, (void *context, const flib_scheme *scheme)); |
146 GENERATE_CB_SETTER_AND_DEFAULT(onMapChanged, (void *context, const flib_map *map, int changetype)); |
146 GENERATE_CB_SETTER_AND_DEFAULT(onMapChanged, (void *context, const flib_map *map, int changetype)); |
147 GENERATE_CB_SETTER_AND_DEFAULT(onScriptChanged, (void *context, const char *script)); |
147 GENERATE_CB_SETTER_AND_DEFAULT(onScriptChanged, (void *context, const char *script)); |
148 GENERATE_CB_SETTER_AND_DEFAULT(onWeaponsetChanged, (void *context, const flib_weaponset *weaponset)); |
148 GENERATE_CB_SETTER_AND_DEFAULT(onWeaponsetChanged, (void *context, const flib_weaponset *weaponset)); |
149 GENERATE_CB_SETTER_AND_DEFAULT(onAdminAccess, (void *context)); |
149 GENERATE_CB_SETTER_AND_DEFAULT(onAdminAccess, (void *context)); |
150 GENERATE_CB_SETTER_AND_DEFAULT(onServerVar, (void *context, const char *name, const char *value)); |
150 GENERATE_CB_SETTER_AND_DEFAULT(onServerVar, (void *context, const char *name, const char *value)); |