equal
deleted
inserted
replaced
288 if ClansArray[i] <> nil then |
288 if ClansArray[i] <> nil then |
289 ClansArray[i]^.TurnNumber:= 0; |
289 ClansArray[i]^.TurnNumber:= 0; |
290 ResetWeapons; |
290 ResetWeapons; |
291 inc(TotalRounds) |
291 inc(TotalRounds) |
292 end |
292 end |
293 end; |
293 end |
|
294 else |
|
295 if TotalRounds <= -1 then |
|
296 TotalRounds:= 0; |
294 |
297 |
295 inc(CurrentTeam^.Clan^.TurnNumber); |
298 inc(CurrentTeam^.Clan^.TurnNumber); |
296 with CurrentTeam^.Clan^ do |
299 with CurrentTeam^.Clan^ do |
297 for t:= 0 to Pred(TeamsNumber) do |
300 for t:= 0 to Pred(TeamsNumber) do |
298 with Teams[t]^ do |
301 with Teams[t]^ do |