hedgewars/uConsts.pas
changeset 2382 bfd378dfc4e7
parent 2376 ece7b87f1334
child 2409 dbf195c3e09c
equal deleted inserted replaced
2381:959da8402cac 2382:bfd378dfc4e7
   167     ifCritical    = $00000002; // image is critical for gameplay (exit game if unable to load)
   167     ifCritical    = $00000002; // image is critical for gameplay (exit game if unable to load)
   168     ifTransparent = $00000004; // image uses transparent pixels (color keying)
   168     ifTransparent = $00000004; // image uses transparent pixels (color keying)
   169     ifIgnoreCaps  = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL)
   169     ifIgnoreCaps  = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL)
   170     ifLowRes      = $00000010; // try loading a low resolution image when it is critical
   170     ifLowRes      = $00000010; // try loading a low resolution image when it is critical
   171 
   171 
   172 const	cMaxPower     = 1500;
   172 const
       
   173 	cMaxPower     = 1500;
   173 	cMaxAngle     = 2048;
   174 	cMaxAngle     = 2048;
   174 	cPowerDivisor = 1500;
   175 	cPowerDivisor = 1500;
   175 
   176 
   176 	MAXNAMELEN = 192;
   177 	MAXNAMELEN = 192;
   177 
   178 
   236 	cBlowTorchC    = 6;
   237 	cBlowTorchC    = 6;
   237 
   238 
   238 	cKeyMaxIndex = 1023;
   239 	cKeyMaxIndex = 1023;
   239 
   240 
   240 	cMaxCaptions = 4;
   241 	cMaxCaptions = 4;
       
   242 
       
   243 	cSendEmptyPacketTime = 1000;
   241 
   244 
   242 	gfForts        = $00000001;
   245 	gfForts        = $00000001;
   243 	gfMultiWeapon  = $00000002;
   246 	gfMultiWeapon  = $00000002;
   244 	gfSolidLand    = $00000004;
   247 	gfSolidLand    = $00000004;
   245 	gfBorder       = $00000008;
   248 	gfBorder       = $00000008;