38 int flib_ipc_send_map_maze(flib_ipc ipc, const char *theme, int mazeType); |
39 int flib_ipc_send_map_maze(flib_ipc ipc, const char *theme, int mazeType); |
39 int flib_ipc_send_map_drawn(flib_ipc ipc, const char *theme, void *drawnMapData, size_t drawnMapDataLen); |
40 int flib_ipc_send_map_drawn(flib_ipc ipc, const char *theme, void *drawnMapData, size_t drawnMapDataLen); |
40 int flib_ipc_send_map_named(flib_ipc ipc, const char *mappath); |
41 int flib_ipc_send_map_named(flib_ipc ipc, const char *mappath); |
41 int flib_ipc_send_gamemods(flib_ipc ipc, uint32_t modflags); |
42 int flib_ipc_send_gamemods(flib_ipc ipc, uint32_t modflags); |
42 int flib_ipc_send_gamesetting(flib_ipc ipc, const char *settingname, int modflags); |
43 int flib_ipc_send_gamesetting(flib_ipc ipc, const char *settingname, int modflags); |
43 int flib_ipc_send_weapon_loadout(flib_ipc ipc, const char *weapsettings); |
44 int flib_ipc_send_weaponset(flib_ipc ipc, flib_weaponset *set); |
44 int flib_ipc_send_weapon_delay(flib_ipc ipc, const char *weapsettings); |
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45 int flib_ipc_send_weapon_cratechance(flib_ipc ipc, const char *weapsettings); |
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46 int flib_ipc_send_weapon_crateammo(flib_ipc ipc, const char *weapsettings); |
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47 |
45 |
48 int flib_ipc_send_conf_end(flib_ipc ipc); |
46 int flib_ipc_send_conf_end(flib_ipc ipc); |
49 |
47 |
50 |
48 |
51 uint16_t flib_ipc_port(flib_ipc ipc); |
49 uint16_t flib_ipc_port(flib_ipc ipc); |