232 HogTurnLeft(dense, true) |
232 HogTurnLeft(dense, true) |
233 end |
233 end |
234 |
234 |
235 function AfterEndAnimAlone() |
235 function AfterEndAnimAlone() |
236 stage = endStage |
236 stage = endStage |
237 SwitchHog(leaks) |
237 AnimSwitchHog(leaks) |
238 SetGearMessage(leaks, 0) |
238 SetGearMessage(leaks, 0) |
239 SetTurnTimeLeft(MAX_TURN_TIME) |
239 SetTurnTimeLeft(MAX_TURN_TIME) |
240 ShowMission(loc("The Journey Back"), loc("Collateral Damage II"), loc("Save Fell From Heaven!"), 1, 4000) |
240 ShowMission(loc("The Journey Back"), loc("Collateral Damage II"), loc("Save Fell From Heaven!"), 1, 4000) |
241 AddEvent(CheckLost, {}, DoLost, {}, 0) |
241 AddEvent(CheckLost, {}, DoLost, {}, 0) |
242 AddEvent(CheckWon, {}, DoWon, {}, 0) |
242 AddEvent(CheckWon, {}, DoWon, {}, 0) |
243 RemoveEventFunc(CheckFailedCourse) |
243 RemoveEventFunc(CheckFailedCourse) |
244 end |
244 end |
245 |
245 |
246 function AfterEndAnimDuo() |
246 function AfterEndAnimDuo() |
247 stage = endStage |
247 stage = endStage |
248 SwitchHog(leaks) |
248 AnimSwitchHog(leaks) |
249 SetGearMessage(leaks, 0) |
249 SetGearMessage(leaks, 0) |
250 SetGearMessage(dense, 0) |
250 SetGearMessage(dense, 0) |
251 SetTurnTimeLeft(MAX_TURN_TIME) |
251 SetTurnTimeLeft(MAX_TURN_TIME) |
252 ShowMission(loc("The Journey Back"), loc("Collateral Damage II"), loc("Save Fell From Heaven!"), 1, 4000) |
252 ShowMission(loc("The Journey Back"), loc("Collateral Damage II"), loc("Save Fell From Heaven!"), 1, 4000) |
253 AddEvent(CheckLost, {}, DoLost, {}, 0) |
253 AddEvent(CheckLost, {}, DoLost, {}, 0) |
321 function AfterPastFlowerAnim() |
321 function AfterPastFlowerAnim() |
322 PlaceMinesDuo() |
322 PlaceMinesDuo() |
323 AddEvent(CheckDensePit, {}, DoDensePit, {}, 0) |
323 AddEvent(CheckDensePit, {}, DoDensePit, {}, 0) |
324 SetGearMessage(leaks, 0) |
324 SetGearMessage(leaks, 0) |
325 SetGearMessage(dense, 0) |
325 SetGearMessage(dense, 0) |
326 EndTurn(0) |
326 EndTurn(true) |
327 ShowMission(loc("The Journey Back"), loc("The Savior"), |
327 ShowMission(loc("The Journey Back"), loc("The Savior"), |
328 loc("Get Dense Cloud out of the pit!") .. "|" .. |
328 loc("Get Dense Cloud out of the pit!") .. "|" .. |
329 loc("Your hogs must survive!") .. "|" .. |
329 loc("Your hogs must survive!") .. "|" .. |
330 loc("Beware of mines: They explode after 5 seconds."), 1, 5000) |
330 loc("Beware of mines: They explode after 5 seconds."), 1, 5000) |
331 end |
331 end |
1094 nativesTeamName = AddMissionTeam(-2) |
1094 nativesTeamName = AddMissionTeam(-2) |
1095 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
1095 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
1096 dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood") |
1096 dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood") |
1097 |
1097 |
1098 princessTeamName = AddTeam(loc("Princess"), -2, "Bone", "Island", "HillBilly", "cm_female") |
1098 princessTeamName = AddTeam(loc("Princess"), -2, "Bone", "Island", "HillBilly", "cm_female") |
|
1099 SetTeamPassive(princessTeamName, true) |
1099 princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara") |
1100 princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara") |
1100 |
1101 |
1101 cannibalsTeamName = AddTeam(loc("Cannibal Sentry"), -1, "skull", "Island", "Pirate","cm_vampire") |
1102 cannibalsTeamName = AddTeam(loc("Cannibal Sentry"), -1, "skull", "Island", "Pirate","cm_vampire") |
1102 cannibals = {} |
1103 cannibals = {} |
1103 for i = 1, 4 do |
1104 for i = 1, 4 do |
1195 end |
1196 end |
1196 if AnimInProgress() then |
1197 if AnimInProgress() then |
1197 SetTurnTimeLeft(MAX_TURN_TIME) |
1198 SetTurnTimeLeft(MAX_TURN_TIME) |
1198 elseif victory then |
1199 elseif victory then |
1199 EndTurn(true) |
1200 EndTurn(true) |
1200 elseif stage == endStage and CurrentHedgehog ~= leaks then |
1201 elseif stage == endStage then |
1201 AnimSwitchHog(leaks) |
1202 if GetHogTeamName(CurrentHedgehog) == nativesTeamName and CurrentHedgehog ~= leaks then |
1202 SetGearMessage(leaks, 0) |
1203 AnimSwitchHog(leaks) |
1203 SetTurnTimeLeft(MAX_TURN_TIME) |
1204 SetTurnTimeLeft(MAX_TURN_TIME) |
|
1205 else |
|
1206 SkipTurn() |
|
1207 end |
1204 elseif GetHogTeamName(CurrentHedgehog) ~= nativesTeamName then |
1208 elseif GetHogTeamName(CurrentHedgehog) ~= nativesTeamName then |
1205 SetTurnTimeLeft(20000) |
1209 SetTurnTimeLeft(20000) |
1206 else |
1210 else |
1207 TurnsLeft = TurnsLeft - 1 |
1211 TurnsLeft = TurnsLeft - 1 |
1208 if TurnsLeft >= 1 then |
1212 if TurnsLeft >= 1 then |