equal
deleted
inserted
replaced
967 AddAmmo(natives[girlNum], amSwitch, 0) |
967 AddAmmo(natives[girlNum], amSwitch, 0) |
968 end |
968 end |
969 |
969 |
970 function AddHogs() |
970 function AddHogs() |
971 tribeTeamName = AddTeam(loc("Tribe"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
971 tribeTeamName = AddTeam(loc("Tribe"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
|
972 SetTeamPassive(tribeTeamName, true) |
972 for i = 8, 9 do |
973 for i = 8, 9 do |
973 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
974 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
974 end |
975 end |
975 |
976 |
976 nativesTeamName = AddMissionTeam(-2) |
977 nativesTeamName = AddMissionTeam(-2) |
1018 |
1019 |
1019 -----------------------------Main Functions---------------------------- |
1020 -----------------------------Main Functions---------------------------- |
1020 |
1021 |
1021 function onGameInit() |
1022 function onGameInit() |
1022 Seed = 2 |
1023 Seed = 2 |
1023 -- gfTagTeam makes it easier to skip the Tribe team |
1024 GameFlags = gfSolidLand |
1024 GameFlags = gfSolidLand + gfTagTeam |
|
1025 TurnTime = 60000 |
1025 TurnTime = 60000 |
1026 CaseFreq = 0 |
1026 CaseFreq = 0 |
1027 MinesNum = 0 |
1027 MinesNum = 0 |
1028 MinesTime = 3000 |
1028 MinesTime = 3000 |
1029 Explosives = 0 |
1029 Explosives = 0 |
1118 if AnimInProgress() then |
1118 if AnimInProgress() then |
1119 SetTurnTimeLeft(MAX_TURN_TIME) |
1119 SetTurnTimeLeft(MAX_TURN_TIME) |
1120 return |
1120 return |
1121 end |
1121 end |
1122 |
1122 |
1123 if GetHogTeamName(CurrentHedgehog) == loc("Tribe") then |
|
1124 EndTurn(true) |
|
1125 return |
|
1126 end |
|
1127 TurnsLeft = TurnsLeft - 1 |
1123 TurnsLeft = TurnsLeft - 1 |
1128 |
1124 |
1129 if stage == platformStage then |
1125 if stage == platformStage then |
1130 AddCaption(string.format(loc("Turns until arrival: %d"), TurnsLeft)) |
1126 AddCaption(string.format(loc("Turns until arrival: %d"), TurnsLeft)) |
1131 end |
1127 end |