equal
deleted
inserted
replaced
276 * Prevent starting game with >48 hogs (because engine doesn't support it yet) |
276 * Prevent starting game with >48 hogs (because engine doesn't support it yet) |
277 * Fix the key for toggling team bars being incorrectly described |
277 * Fix the key for toggling team bars being incorrectly described |
278 * Fix caption of stats screen showing only one winner if multiple teams have won |
278 * Fix caption of stats screen showing only one winner if multiple teams have won |
279 * Remove broken “Play again” button appearing in stats page after an online game |
279 * Remove broken “Play again” button appearing in stats page after an online game |
280 * Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default |
280 * Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default |
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281 * Team editor: Fix old team being retained when renaming a team |
281 |
282 |
282 Content Creation: |
283 Content Creation: |
283 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
284 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
284 + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
285 + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
285 + Themes can now use flakes with negative falling speed (rising flakes) |
286 + Themes can now use flakes with negative falling speed (rising flakes) |