equal
deleted
inserted
replaced
898 isDamaging: true; |
898 isDamaging: true; |
899 SkipTurns: 0; |
899 SkipTurns: 0; |
900 PosCount: 1; |
900 PosCount: 1; |
901 PosSprite: sprWater; |
901 PosSprite: sprWater; |
902 ejectX: 0; //20; |
902 ejectX: 0; //20; |
903 ejectY: 0), //-6; |
903 ejectY: -6), |
904 |
904 |
905 // Bee |
905 // Bee |
906 (NameId: sidBee; |
906 (NameId: sidBee; |
907 NameTex: nil; |
907 NameTex: nil; |
908 Probability: 100; |
908 Probability: 100; |
951 isDamaging: true; |
951 isDamaging: true; |
952 SkipTurns: 0; |
952 SkipTurns: 0; |
953 PosCount: 1; |
953 PosCount: 1; |
954 PosSprite: sprWater; |
954 PosSprite: sprWater; |
955 ejectX: 0; //26; |
955 ejectX: 0; //26; |
956 ejectY: 0), //-6; |
956 ejectY: -6), |
957 |
957 |
958 // PickHammer |
958 // PickHammer |
959 (NameId: sidPickHammer; |
959 (NameId: sidPickHammer; |
960 NameTex: nil; |
960 NameTex: nil; |
961 Probability: 0; |
961 Probability: 0; |
1087 isDamaging: true; |
1087 isDamaging: true; |
1088 SkipTurns: 0; |
1088 SkipTurns: 0; |
1089 PosCount: 1; |
1089 PosCount: 1; |
1090 PosSprite: sprWater; |
1090 PosSprite: sprWater; |
1091 ejectX: 0; //23; |
1091 ejectX: 0; //23; |
1092 ejectY: 0), //-6; |
1092 ejectY: -6), |
1093 |
1093 |
1094 // Dynamite |
1094 // Dynamite |
1095 (NameId: sidDynamite; |
1095 (NameId: sidDynamite; |
1096 NameTex: nil; |
1096 NameTex: nil; |
1097 Probability: 100; |
1097 Probability: 100; |
1411 isDamaging: true; |
1411 isDamaging: true; |
1412 SkipTurns: 0; |
1412 SkipTurns: 0; |
1413 PosCount: 1; |
1413 PosCount: 1; |
1414 PosSprite: sprWater; |
1414 PosSprite: sprWater; |
1415 ejectX: 0; //20; |
1415 ejectX: 0; //20; |
1416 ejectY: 0), //-6; |
1416 ejectY: -6), |
1417 |
1417 |
1418 // Kamikaze |
1418 // Kamikaze |
1419 (NameId: sidKamikaze; |
1419 (NameId: sidKamikaze; |
1420 NameTex: nil; |
1420 NameTex: nil; |
1421 Probability: 100; |
1421 Probability: 100; |
1598 isDamaging: true; |
1598 isDamaging: true; |
1599 SkipTurns: 0; |
1599 SkipTurns: 0; |
1600 PosCount: 1; |
1600 PosCount: 1; |
1601 PosSprite: sprDrill; |
1601 PosSprite: sprDrill; |
1602 ejectX: 0; //20; |
1602 ejectX: 0; //20; |
1603 ejectY: 0), //-6; |
1603 ejectY: -6), |
1604 |
1604 |
1605 // Ballgun |
1605 // Ballgun |
1606 (NameId: sidBallgun; |
1606 (NameId: sidBallgun; |
1607 NameTex: nil; |
1607 NameTex: nil; |
1608 Probability: 400; |
1608 Probability: 400; |
1624 isDamaging: true; |
1624 isDamaging: true; |
1625 SkipTurns: 0; |
1625 SkipTurns: 0; |
1626 PosCount: 1; |
1626 PosCount: 1; |
1627 PosSprite: sprWater; |
1627 PosSprite: sprWater; |
1628 ejectX: 0; //20; |
1628 ejectX: 0; //20; |
1629 ejectY: 0), //-3; |
1629 ejectY: -3), |
1630 |
1630 |
1631 // RC-Plane |
1631 // RC-Plane |
1632 (NameId: sidRCPlane; |
1632 (NameId: sidRCPlane; |
1633 NameTex: nil; |
1633 NameTex: nil; |
1634 Probability: 200; |
1634 Probability: 200; |
1853 isDamaging: true; |
1853 isDamaging: true; |
1854 SkipTurns: 0; |
1854 SkipTurns: 0; |
1855 PosCount: 1; |
1855 PosCount: 1; |
1856 PosSprite: sprWater; |
1856 PosSprite: sprWater; |
1857 ejectX: 0; //40; |
1857 ejectX: 0; //40; |
1858 ejectY: 0), //-5; |
1858 ejectY: -5), |
1859 |
1859 |
1860 // Jetpack ("Flying Saucer") |
1860 // Jetpack ("Flying Saucer") |
1861 (NameId: sidJetpack; |
1861 (NameId: sidJetpack; |
1862 NameTex: nil; |
1862 NameTex: nil; |
1863 Probability: 20; |
1863 Probability: 20; |
1963 maxAngle: 0; |
1963 maxAngle: 0; |
1964 isDamaging: false; |
1964 isDamaging: false; |
1965 SkipTurns: 0; |
1965 SkipTurns: 0; |
1966 PosCount: 1; |
1966 PosCount: 1; |
1967 PosSprite: sprWater; |
1967 PosSprite: sprWater; |
1968 ejectX: 0; //-5, 29; |
1968 ejectX: -5; //29; |
1969 ejectY: 0), //-7 |
1969 ejectY: -7), |
1970 |
1970 |
1971 // Piano |
1971 // Piano |
1972 (NameId: sidPiano; |
1972 (NameId: sidPiano; |
1973 NameTex: nil; |
1973 NameTex: nil; |
1974 Probability: 100; |
1974 Probability: 100; |
2071 isDamaging: true; |
2071 isDamaging: true; |
2072 SkipTurns: 0; |
2072 SkipTurns: 0; |
2073 PosCount: 1; |
2073 PosCount: 1; |
2074 PosSprite: sprWater; |
2074 PosSprite: sprWater; |
2075 ejectX: 0; //20; |
2075 ejectX: 0; //20; |
2076 ejectY: 0), //-3; |
2076 ejectY: -3), |
2077 |
2077 |
2078 // Sticky Mine |
2078 // Sticky Mine |
2079 (NameId: sidSMine; |
2079 (NameId: sidSMine; |
2080 NameTex: nil; |
2080 NameTex: nil; |
2081 Probability: 100; |
2081 Probability: 100; |
2285 isDamaging: true; |
2285 isDamaging: true; |
2286 SkipTurns: 0; |
2286 SkipTurns: 0; |
2287 PosCount: 1; |
2287 PosCount: 1; |
2288 PosSprite: sprWater; |
2288 PosSprite: sprWater; |
2289 ejectX: 0; //20; |
2289 ejectX: 0; //20; |
2290 ejectY: 0), //-3; |
2290 ejectY: -3), |
2291 // Freezer |
2291 // Freezer |
2292 (NameId: sidIceGun; |
2292 (NameId: sidIceGun; |
2293 NameTex: nil; |
2293 NameTex: nil; |
2294 Probability: 20; |
2294 Probability: 20; |
2295 NumberInCase: 1; |
2295 NumberInCase: 1; |
2310 isDamaging: false; |
2310 isDamaging: false; |
2311 SkipTurns: 0; |
2311 SkipTurns: 0; |
2312 PosCount: 1; |
2312 PosCount: 1; |
2313 PosSprite: sprWater; |
2313 PosSprite: sprWater; |
2314 ejectX: 0; //20; |
2314 ejectX: 0; //20; |
2315 ejectY: 0), //-3; |
2315 ejectY: -3), |
2316 // Knife |
2316 // Knife |
2317 (NameId: sidKnife; |
2317 (NameId: sidKnife; |
2318 NameTex: nil; |
2318 NameTex: nil; |
2319 Probability: 100; |
2319 Probability: 100; |
2320 NumberInCase: 1; |
2320 NumberInCase: 1; |