equal
deleted
inserted
replaced
447 if TurnTimeLeft > 0 then |
447 if TurnTimeLeft > 0 then |
448 if IsClockRunning() then |
448 if IsClockRunning() then |
449 //(CurrentHedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle]) |
449 //(CurrentHedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle]) |
450 begin |
450 begin |
451 if (cHedgehogTurnTime >= 10000) |
451 if (cHedgehogTurnTime >= 10000) |
452 and (not PlacingHogs) |
|
453 and (CurrentHedgehog^.Gear <> nil) |
452 and (CurrentHedgehog^.Gear <> nil) |
454 and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0) then |
453 and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0) then |
455 if TurnTimeLeft = 5000 then |
454 if TurnTimeLeft = 5000 then |
456 PlaySoundV(sndHurry, CurrentTeam^.voicepack) |
455 PlaySoundV(sndHurry, CurrentTeam^.voicepack) |
457 else if TurnTimeLeft = 4000 then |
456 else if TurnTimeLeft = 4000 then |
462 PlaySound(sndCountdown2) |
461 PlaySound(sndCountdown2) |
463 else if TurnTimeLeft = 1000 then |
462 else if TurnTimeLeft = 1000 then |
464 PlaySound(sndCountdown1); |
463 PlaySound(sndCountdown1); |
465 if ReadyTimeLeft > 0 then |
464 if ReadyTimeLeft > 0 then |
466 begin |
465 begin |
467 if (ReadyTimeLeft = 2000) and (LastVoice.snd = sndNone) then |
466 if (ReadyTimeLeft = 2000) and (LastVoice.snd = sndNone) and (not PlacingHogs) then |
468 AddVoice(sndComeonthen, CurrentTeam^.voicepack); |
467 AddVoice(sndComeonthen, CurrentTeam^.voicepack); |
469 dec(ReadyTimeLeft) |
468 dec(ReadyTimeLeft) |
470 end |
469 end |
471 else |
470 else |
472 dec(TurnTimeLeft) |
471 dec(TurnTimeLeft) |