70 guard1.turn = false |
70 guard1.turn = false |
71 guard1.keepTurning = true |
71 guard1.keepTurning = true |
72 guard2.name = loc("Sam") |
72 guard2.name = loc("Sam") |
73 guard2.x = 3400 |
73 guard2.x = 3400 |
74 guard2.y = 1800 |
74 guard2.y = 1800 |
75 teamA.name = loc("PAoTH") |
75 teamA.name = loc("PAotH") |
76 teamA.color = tonumber("FF0000",16) -- red |
76 teamA.color = tonumber("FF0000",16) -- red |
77 teamB.name = loc("Guards") |
77 teamB.name = loc("Guards") |
78 teamB.color = tonumber("0033FF",16) -- blue |
78 teamB.color = tonumber("0033FF",16) -- blue |
79 teamC.name = loc("Hog Solo") |
79 teamC.name = loc("Hog Solo") |
80 teamC.color = tonumber("38D61C",16) -- green |
80 teamC.color = tonumber("38D61C",16) -- green |
94 Map = "cosmos2_map" |
94 Map = "cosmos2_map" |
95 else |
95 else |
96 Map = "cosmos_map" -- custom map included in file |
96 Map = "cosmos_map" -- custom map included in file |
97 end |
97 end |
98 Theme = "Nature" |
98 Theme = "Nature" |
99 -- I had originally hero in PAoTH team and changed it, may reconsider though |
99 -- I had originally hero in PAotH team and changed it, may reconsider though |
100 -- PAoTH |
100 -- PAotH |
101 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
101 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
102 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
102 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
103 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
103 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
104 HogTurnLeft(hero.gear, true) |
104 HogTurnLeft(hero.gear, true) |
105 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
105 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |