1118 DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle) |
1118 DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle) |
1119 else if Gear^.Health <> 0 then |
1119 else if Gear^.Health <> 0 then |
1120 DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle) |
1120 DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle) |
1121 else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle); |
1121 else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle); |
1122 end; |
1122 end; |
1123 gtAirMine: DrawSprite(sprAirMine, x, y, (RealTicks div 125) mod 16); |
1123 gtAirMine: DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 125) mod 16); |
1124 |
1124 |
1125 gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then |
1125 gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then |
1126 DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle) |
1126 DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle) |
1127 else if Gear^.Health <> 0 then |
1127 else if Gear^.Health <> 0 then |
1128 DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle) |
1128 DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle) |