equal
deleted
inserted
replaced
509 |
509 |
510 PauseTexture:= RenderStringTex(trmsg[sidPaused], cCentralMessageColor, fntBig); |
510 PauseTexture:= RenderStringTex(trmsg[sidPaused], cCentralMessageColor, fntBig); |
511 AFKTexture:= RenderStringTex(trmsg[sidAFK], cCentralMessageColor, fntBig); |
511 AFKTexture:= RenderStringTex(trmsg[sidAFK], cCentralMessageColor, fntBig); |
512 keyConfirm:= KeyBindToName('confirm'); |
512 keyConfirm:= KeyBindToName('confirm'); |
513 keyQuit:= KeyBindToName('quit'); |
513 keyQuit:= KeyBindToName('quit'); |
514 ConfirmTexture:= RenderStringTex(Format(trmsg[sidConfirm], keyConfirm, keyQuit), cCentralMessageColor, fntBig); |
514 ConfirmTexture:= RenderStringTex(FormatA(trmsg[sidConfirm], ansistring(keyConfirm), ansistring(keyQuit)), cCentralMessageColor, fntBig); |
515 SyncTexture:= RenderStringTex(trmsg[sidSync], cCentralMessageColor, fntBig); |
515 SyncTexture:= RenderStringTex(trmsg[sidSync], cCentralMessageColor, fntBig); |
516 |
516 |
517 if not reload then |
517 if not reload then |
518 AddProgress; |
518 AddProgress; |
519 |
519 |
531 end; |
531 end; |
532 |
532 |
533 // number of weapons in ammo menu |
533 // number of weapons in ammo menu |
534 for i:= Low(CountTexz) to High(CountTexz) do |
534 for i:= Low(CountTexz) to High(CountTexz) do |
535 begin |
535 begin |
536 tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(Format(trmsg[sidAmmoCount], IntToStr(i))), cWhiteColorChannels); |
536 tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(Format(shortstring(trmsg[sidAmmoCount]), IntToStr(i))), cWhiteColorChannels); |
537 tmpsurf:= doSurfaceConversion(tmpsurf); |
537 tmpsurf:= doSurfaceConversion(tmpsurf); |
538 FreeAndNilTexture(CountTexz[i]); |
538 FreeAndNilTexture(CountTexz[i]); |
539 CountTexz[i]:= Surface2Tex(tmpsurf, false); |
539 CountTexz[i]:= Surface2Tex(tmpsurf, false); |
540 SDL_FreeSurface(tmpsurf) |
540 SDL_FreeSurface(tmpsurf) |
541 end; |
541 end; |