equal
deleted
inserted
replaced
20 -- This variable represents the number of targets to destroy. |
20 -- This variable represents the number of targets to destroy. |
21 local score_goal = 5 |
21 local score_goal = 5 |
22 -- This variable controls how many milliseconds/ticks we'd |
22 -- This variable controls how many milliseconds/ticks we'd |
23 -- like to wait before we end the round once all targets |
23 -- like to wait before we end the round once all targets |
24 -- have been destroyed. |
24 -- have been destroyed. |
25 local end_timer = 5000 -- 5000 ms = 5 s |
25 local end_timer = 1000 -- 1000 ms = 1 s |
26 -- This variable is set to true if the game is lost (i.e. |
26 -- This variable is set to true if the game is lost (i.e. |
27 -- time runs out). |
27 -- time runs out). |
28 local game_lost = false |
28 local game_lost = false |
29 -- This variable will point to the hog's gear |
29 -- This variable will point to the hog's gear |
30 local player = nil |
30 local player = nil |
131 if end_timer == 0 then |
131 if end_timer == 0 then |
132 -- ... end the game ... |
132 -- ... end the game ... |
133 EndGame() |
133 EndGame() |
134 else |
134 else |
135 -- ... or just lower the timer by 1. |
135 -- ... or just lower the timer by 1. |
136 end_timer = end_timer - 20 |
|
137 -- Reset the time left to stop the timer |
136 -- Reset the time left to stop the timer |
138 TurnTimeLeft = time_goal |
137 TurnTimeLeft = time_goal |
139 end |
138 end |
|
139 end_timer = end_timer - 20 |
140 end |
140 end |
141 end |
141 end |
142 |
142 |
143 -- This function is called when the game is initialized |
143 -- This function is called when the game is initialized |
144 -- to request the available ammo and probabilities |
144 -- to request the available ammo and probabilities |