116 AddAmmo(hero.gear, amRope, 10) |
118 AddAmmo(hero.gear, amRope, 10) |
117 |
119 |
118 -- spawn crates |
120 -- spawn crates |
119 SpawnAmmoCrate(btorch1X, btorch1Y, amBlowTorch) |
121 SpawnAmmoCrate(btorch1X, btorch1Y, amBlowTorch) |
120 SpawnAmmoCrate(btorch2X, btorch2Y, amBlowTorch) |
122 SpawnAmmoCrate(btorch2X, btorch2Y, amBlowTorch) |
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123 SpawnAmmoCrate(btorch3X, btorch3Y, amBlowTorch) |
121 SpawnAmmoCrate(rope1X, rope1Y, amRope) |
124 SpawnAmmoCrate(rope1X, rope1Y, amRope) |
122 SpawnAmmoCrate(rope2X, rope2Y, amRope) |
125 SpawnAmmoCrate(rope2X, rope2Y, amRope) |
123 SpawnAmmoCrate(rope3X, rope3Y, amRope) |
126 SpawnAmmoCrate(rope3X, rope3Y, amRope) |
124 SpawnAmmoCrate(portalX, portalY, amPortalGun) |
127 SpawnAmmoCrate(portalX, portalY, amPortalGun) |
125 SpawnAmmoCrate(constructX, constructY, amConstruction) |
128 SpawnAmmoCrate(constructX, constructY, amConstruction) |
126 |
129 |
127 SpawnHealthCrate(3300, 970) |
130 SpawnHealthCrate(3300, 970) |
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131 SpawnHealthCrate(480, 460) |
128 |
132 |
129 -- adding mines - BOOM! |
133 -- adding mines - BOOM! |
130 AddGear(1280, 460, gtMine, 0, 0, 0, 0) |
134 AddGear(1280, 460, gtMine, 0, 0, 0, 0) |
131 AddGear(270, 460, gtMine, 0, 0, 0, 0) |
135 AddGear(270, 460, gtMine, 0, 0, 0, 0) |
132 AddGear(3460, 60, gtMine, 0, 0, 0, 0) |
136 AddGear(3460, 60, gtMine, 0, 0, 0, 0) |
145 x = x + math.random(8,20) |
149 x = x + math.random(8,20) |
146 end |
150 end |
147 x = 2480 |
151 x = 2480 |
148 while x < 3300 do |
152 while x < 3300 do |
149 AddGear(x, 1450, gtMine, 0, 0, 0, 0) |
153 AddGear(x, 1450, gtMine, 0, 0, 0, 0) |
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154 x = x + math.random(8,20) |
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155 end |
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156 x = 1570 |
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157 while x < 2900 do |
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158 AddGear(x, 470, gtMine, 0, 0, 0, 0) |
150 x = x + math.random(8,20) |
159 x = x + math.random(8,20) |
151 end |
160 end |
152 |
161 |
153 AddAnim(dialog01) |
162 AddAnim(dialog01) |
154 end |
163 end |