equal
deleted
inserted
replaced
369 gear^.Elasticity:= _0_55; |
369 gear^.Elasticity:= _0_55; |
370 gear^.Friction:= _0_995; |
370 gear^.Friction:= _0_995; |
371 gear^.Density:= _1; |
371 gear^.Density:= _1; |
372 gear^.Angle:= 175; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped. |
372 gear^.Angle:= 175; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped. |
373 gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range. |
373 gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range. |
374 gear^.Pos:= cMaxWindSpeed.QWordValue; // air friction. slows it down when not hitting stuff |
374 gear^.Pos:= cMaxWindSpeed.QWordValue * 3 div 2; // air friction. slows it down when not hitting stuff |
375 gear^.Karma:= 30; // damage |
375 gear^.Karma:= 30; // damage |
376 if gear^.Timer = 0 then |
376 if gear^.Timer = 0 then |
377 begin |
377 begin |
378 if cMinesTime < 0 then |
378 if cMinesTime < 0 then |
379 gear^.Timer:= getrandom(13)*100 |
379 gear^.Timer:= getrandom(13)*100 |