project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
changeset 3978 9660600e43cb
parent 3976 abaf741a4e21
child 3981 928e2040d34f
equal deleted inserted replaced
3977:9df7b4812da9 3978:9660600e43cb
  2145 			);
  2145 			);
  2146 			outputPaths = (
  2146 			outputPaths = (
  2147 			);
  2147 			);
  2148 			runOnlyForDeploymentPostprocessing = 0;
  2148 			runOnlyForDeploymentPostprocessing = 0;
  2149 			shellPath = /bin/sh;
  2149 			shellPath = /bin/sh;
  2150 			shellScript = "#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\ncp -R ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some files from QTfrontend/res\nmkdir ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/btn*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/ammopic.png ${PROJECT_DIR}/Data/Graphics/Btn/iconAmmo.png\ncp ${PROJECT_DIR}/../../QTfrontend/res/icon*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp -R ${PROJECT_DIR}/../../QTfrontend/res/botlevels ${PROJECT_DIR}/Data/Graphics/Hedgehog/botlevels\n\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\n\n#delete desktop frontend translation\nrm -rf ${PROJECT_DIR}/Data/Locale/hedgewars_*\n\n#delete dummy maps and hats\nrm -rf ${PROJECT_DIR}/Data/Maps/{test*,Ruler}\nrm -rf ${PROJECT_DIR}/Data/Hats/{TeamCap,TeamHeadband,TeamHair}\n\n#copy mono audio\ncp -R ${PROJECT_DIR}/audio/* ${PROJECT_DIR}/Data/\n\n#the following ones must be removed when their support is implemented\nrm -rf ${PROJECT_DIR}/Data/Maps/{Cheese,FlightJoust}\n\n#move Lua maps in Missions\nmkdir ${PROJECT_DIR}/Data/Missions/Maps/\nmv ${PROJECT_DIR}/Data/Maps/{Basketball,Knockball} ${PROJECT_DIR}/Data/Missions/Maps/\n\n#reduce the number of flakes for City\nawk '{if ($1 == 1500) $1=40; print $0}' < ${PROJECT_DIR}/Data/Themes/City/theme.cfg > /tmp/tempfile\nmv /tmp/tempfile ${PROJECT_DIR}/Data/Themes/City/theme.cfg\n\n#remove Isalnd from the list of Themes\nawk '{if ($1 != \"Island\") print $0}' < ${PROJECT_DIR}/Data/Themes/themes.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Themes/themes.cfg\n\n#remove Isalnd from the Maps and themes\nrm -rf ${PROJECT_DIR}/Data/Themes/Island\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/Cave/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/Cave/map.cfg\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/Lonely_Island/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/Lonely_Island/map.cfg\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/PirateFlag/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/PirateFlag/map.cfg\n\n#delete the Classic voice\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n\n#delete useless fonts\nrm -rf ${PROJECT_DIR}/Data/Fonts/{wqy-zenhei.ttc,DroidSansFallback.ttf}\n\n#delete all names, reserved hats\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\n";
  2150 			shellScript = "#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\ncp -R ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some files from QTfrontend/res\nmkdir ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/btn*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/ammopic.png ${PROJECT_DIR}/Data/Graphics/Btn/iconAmmo.png\ncp ${PROJECT_DIR}/../../QTfrontend/res/icon*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp -R ${PROJECT_DIR}/../../QTfrontend/res/botlevels ${PROJECT_DIR}/Data/Graphics/Hedgehog/botlevels\n\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg -delete\nfind ${PROJECT_DIR}/Data -name *.svgz -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\n\n#delete desktop frontend translation\nrm -rf ${PROJECT_DIR}/Data/Locale/hedgewars_*\n\n#delete dummy maps and hats\nrm -rf ${PROJECT_DIR}/Data/Maps/{test*,Ruler}\nrm -rf ${PROJECT_DIR}/Data/Hats/{TeamCap,TeamHeadband,TeamHair}\n\n#copy mono audio\ncp -R ${PROJECT_DIR}/audio/* ${PROJECT_DIR}/Data/\n\n#the following ones must be removed when their support is implemented\nrm -rf ${PROJECT_DIR}/Data/Maps/{Cheese,FlightJoust}\n\n#move Lua maps in Missions\nmkdir ${PROJECT_DIR}/Data/Missions/Maps/\nmv ${PROJECT_DIR}/Data/Maps/{Basketball,Knockball} ${PROJECT_DIR}/Data/Missions/Maps/\n\n#reduce the number of flakes for City\nawk '{if ($1 == 1500) $1=40; print $0}' < ${PROJECT_DIR}/Data/Themes/City/theme.cfg > /tmp/tempfile\nmv /tmp/tempfile ${PROJECT_DIR}/Data/Themes/City/theme.cfg\n\n#remove Isalnd from the list of Themes\nawk '{if ($1 != \"Island\") print $0}' < ${PROJECT_DIR}/Data/Themes/themes.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Themes/themes.cfg\n\n#remove Isalnd from the Maps and themes\nrm -rf ${PROJECT_DIR}/Data/Themes/Island\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/Cave/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/Cave/map.cfg\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/Lonely_Island/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/Lonely_Island/map.cfg\nawk '{if ($1 == \"Island\") print \"Nature\"}' < ${PROJECT_DIR}/Data/Maps/PirateFlag/map.cfg > /tmp/tempfile && mv /tmp/tempfile ${PROJECT_DIR}/Data/Maps/PirateFlag/map.cfg\n\n#delete the Classic voice\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n\n#delete useless fonts\nrm -rf ${PROJECT_DIR}/Data/Fonts/{wqy-zenhei.ttc,DroidSansFallback.ttf}\n\n#delete all names, reserved hats\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\n";
  2151 			showEnvVarsInLog = 0;
  2151 			showEnvVarsInLog = 0;
  2152 		};
  2152 		};
  2153 		9283011B0F10CB2D00CC5A3C /* Build libfpc.a */ = {
  2153 		9283011B0F10CB2D00CC5A3C /* Build libfpc.a */ = {
  2154 			isa = PBXShellScriptBuildPhase;
  2154 			isa = PBXShellScriptBuildPhase;
  2155 			buildActionMask = 2147483647;
  2155 			buildActionMask = 2147483647;