1 #ifndef GAMEVIEW_H |
1 #ifndef GAMEVIEW_H |
2 #define GAMEVIEW_H |
2 #define GAMEVIEW_H |
3 |
3 |
4 #include <QQuickItem> |
4 #include <QQuickItem> |
5 |
5 |
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6 #include <QPointer> |
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7 #include <QScopedPointer> |
6 #include <QtGui/QOpenGLFunctions> |
8 #include <QtGui/QOpenGLFunctions> |
7 #include <QtGui/QOpenGLShaderProgram> |
9 #include <QtGui/QOpenGLShaderProgram> |
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10 |
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11 #include "engine_instance.h" |
8 |
12 |
9 class GameViewRenderer : public QObject, protected QOpenGLFunctions { |
13 class GameViewRenderer : public QObject, protected QOpenGLFunctions { |
10 Q_OBJECT |
14 Q_OBJECT |
11 public: |
15 public: |
12 GameViewRenderer() : m_delta(0) {} |
16 GameViewRenderer(); |
13 ~GameViewRenderer(); |
17 ~GameViewRenderer(); |
14 |
18 |
15 void tick(quint32 delta) { m_delta = delta; } |
19 void tick(quint32 delta); |
16 void setViewportSize(const QSize& size); |
20 void setViewportSize(const QSize& size); |
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21 void setEngineInstance(EngineInstance* engineInstance); |
17 |
22 |
18 public slots: |
23 public slots: |
19 void paint(); |
24 void paint(); |
20 |
25 |
21 private: |
26 private: |
22 quint32 m_delta; |
27 quint32 m_delta; |
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28 QPointer<EngineInstance> m_engineInstance; |
23 }; |
29 }; |
24 |
30 |
25 class GameView : public QQuickItem { |
31 class GameView : public QQuickItem { |
26 Q_OBJECT |
32 Q_OBJECT |
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33 |
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34 Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE |
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35 setEngineInstance NOTIFY engineInstanceChanged) |
27 |
36 |
28 public: |
37 public: |
29 GameView(); |
38 GameView(); |
30 |
39 |
31 Q_INVOKABLE void tick(quint32 delta); |
40 Q_INVOKABLE void tick(quint32 delta); |
32 |
41 |
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42 EngineInstance* engineInstance() const; |
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43 |
33 signals: |
44 signals: |
34 void tChanged(); |
45 void engineInstanceChanged(EngineInstance* engineInstance); |
35 |
46 |
36 public slots: |
47 public slots: |
37 void sync(); |
48 void sync(); |
38 void cleanup(); |
49 void cleanup(); |
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50 void setEngineInstance(EngineInstance* engineInstance); |
39 |
51 |
40 private slots: |
52 private slots: |
41 void handleWindowChanged(QQuickWindow* win); |
53 void handleWindowChanged(QQuickWindow* win); |
42 |
54 |
43 private: |
55 private: |
44 quint32 m_delta; |
56 quint32 m_delta; |
45 GameViewRenderer* m_renderer; |
57 QScopedPointer<GameViewRenderer> m_renderer; |
46 bool m_windowChanged; |
58 bool m_windowChanged; |
47 qint32 m_centerX; |
59 qint32 m_centerX; |
48 qint32 m_centerY; |
60 qint32 m_centerY; |
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61 QPointer<EngineInstance> m_engineInstance; |
49 }; |
62 }; |
50 |
63 |
51 #endif // GAMEVIEW_H |
64 #endif // GAMEVIEW_H |