equal
deleted
inserted
replaced
206 // font stuff |
206 // font stuff |
207 cFontBorder = 2 * HDPIScaleFactor; |
207 cFontBorder = 2 * HDPIScaleFactor; |
208 cFontPadding = 2 * HDPIScaleFactor; |
208 cFontPadding = 2 * HDPIScaleFactor; |
209 |
209 |
210 cDefaultBuildMaxDist = 256; // default max. building distance with girder/rubber |
210 cDefaultBuildMaxDist = 256; // default max. building distance with girder/rubber |
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211 |
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212 ExtraTime = 30000; // amount of time (ms) given for using Extra Time |
211 |
213 |
212 // do not change this value |
214 // do not change this value |
213 cDefaultZoomLevel = 2.0; |
215 cDefaultZoomLevel = 2.0; |
214 |
216 |
215 // game flags |
217 // game flags |
387 cMinPlayWidth = 200; |
389 cMinPlayWidth = 200; |
388 cWorldEdgeDist = 200; |
390 cWorldEdgeDist = 200; |
389 |
391 |
390 cMaxLaserSightWraps = 1; // maximum number of world wraps of laser sight |
392 cMaxLaserSightWraps = 1; // maximum number of world wraps of laser sight |
391 |
393 |
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394 cMaxTurnTime = Pred(High(LongInt)); // maximum possible turn time |
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395 |
392 implementation |
396 implementation |
393 |
397 |
394 end. |
398 end. |