equal
deleted
inserted
replaced
471 procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
471 procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
472 var tx, ty, by, bx, i: LongInt; |
472 var tx, ty, by, bx, i: LongInt; |
473 begin |
473 begin |
474 for i:= 0 to Pred(Count) do |
474 for i:= 0 to Pred(Count) do |
475 begin |
475 begin |
476 for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do |
476 for ty:= Max(y - Radius, 0) to Min(y + Radius, TopY) do |
477 for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do |
477 for tx:= Max(LeftX, ar^[i].Left - Radius) to Min(RightX, ar^[i].Right + Radius) do |
478 begin |
478 begin |
479 if (Land[ty, tx] and lfIndestructible) = 0 then |
479 if (Land[ty, tx] and lfIndestructible) = 0 then |
480 begin |
480 begin |
481 if (cReducedQuality and rqBlurryLand) = 0 then |
481 if (cReducedQuality and rqBlurryLand) = 0 then |
482 begin |
482 begin |
498 inc(Radius, 4); |
498 inc(Radius, 4); |
499 dec(y, Count * dY); |
499 dec(y, Count * dY); |
500 |
500 |
501 for i:= 0 to Pred(Count) do |
501 for i:= 0 to Pred(Count) do |
502 begin |
502 begin |
503 for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do |
503 for ty:= Max(y - Radius, 0) to Min(y + Radius, TopY) do |
504 for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do |
504 for tx:= Max(LeftX, ar^[i].Left - Radius) to Min(RightX, ar^[i].Right + Radius) do |
505 if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then |
505 if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then |
506 begin |
506 begin |
507 if (cReducedQuality and rqBlurryLand) = 0 then |
507 if (cReducedQuality and rqBlurryLand) = 0 then |
508 LandPixels[ty, tx]:= ExplosionBorderColor |
508 LandPixels[ty, tx]:= ExplosionBorderColor |
509 else |
509 else |