rust/hwphysics/src/lib.rs
changeset 14721 8e74d4eb89f5
parent 14184 abbb74b9cb62
child 15271 b58f98bbc120
equal deleted inserted replaced
14720:e519802076e9 14721:8e74d4eb89f5
     1 mod common;
     1 pub mod collision;
     2 mod physics;
     2 pub mod common;
     3 mod grid;
     3 mod grid;
     4 mod collision;
     4 pub mod physics;
     5 
     5 
     6 use fpnum::FPNum;
     6 use fpnum::FPNum;
     7 use integral_geometry::Size;
     7 use integral_geometry::Size;
     8 use land2d::Land2D;
     8 use land2d::Land2D;
     9 
     9 
    10 use crate::{
    10 use crate::{
    11     common::{
    11     collision::{CollisionData, CollisionProcessor, ContactData},
    12         GearId,
    12     common::{GearData, GearDataAggregator, GearDataProcessor, GearId},
    13         GearData,
    13     physics::{PhysicsData, PhysicsProcessor},
    14         GearDataAggregator,
       
    15         GearDataProcessor
       
    16     },
       
    17     physics::{
       
    18         PhysicsProcessor,
       
    19         PhysicsData
       
    20     },
       
    21     collision::{
       
    22         CollisionProcessor,
       
    23         CollisionData,
       
    24         ContactData
       
    25     }
       
    26 };
    14 };
    27 
    15 
    28 pub struct JoinedData {
    16 pub struct JoinedData {
    29     gear_id: GearId,
    17     gear_id: GearId,
    30     physics: PhysicsData,
    18     physics: PhysicsData,
    31     collision: CollisionData,
    19     collision: CollisionData,
    32     contact: ContactData
    20     contact: ContactData,
    33 }
    21 }
    34 
    22 
    35 pub struct World {
    23 pub struct World {
    36     physics: PhysicsProcessor,
    24     physics: PhysicsProcessor,
    37     collision: CollisionProcessor,
    25     collision: CollisionProcessor,
    42         impl GearDataAggregator<$data_type> for World {
    30         impl GearDataAggregator<$data_type> for World {
    43             fn find_processor(&mut self) -> &mut GearDataProcessor<$data_type> {
    31             fn find_processor(&mut self) -> &mut GearDataProcessor<$data_type> {
    44                 &mut self.$field
    32                 &mut self.$field
    45             }
    33             }
    46         }
    34         }
    47     }
    35     };
    48 }
    36 }
    49 
    37 
    50 processor_map!(PhysicsData => physics);
    38 processor_map!(PhysicsData => physics);
    51 processor_map!(CollisionData => collision);
    39 processor_map!(CollisionData => collision);
    52 
    40 
    53 impl World {
    41 impl World {
    54     pub fn new(world_size: Size) -> Self {
    42     pub fn new(world_size: Size) -> Self {
    55         Self {
    43         Self {
    56             physics: PhysicsProcessor::new(),
    44             physics: PhysicsProcessor::new(),
    57             collision: CollisionProcessor::new(world_size)
    45             collision: CollisionProcessor::new(world_size),
    58         }
    46         }
    59     }
    47     }
    60 
    48 
    61     pub fn step(&mut self, time_step: FPNum, land: &Land2D<u32>) {
    49     pub fn step(&mut self, time_step: FPNum, land: &Land2D<u32>) {
    62         let updates = self.physics.process(time_step);
    50         let updates = self.physics.process(time_step);
    63         self.collision.process(land, &updates);
    51         self.collision.process(land, &updates);
    64     }
    52     }
    65 
    53 
    66     pub fn add_gear_data<T>(&mut self, gear_id: GearId, data: T)
    54     pub fn add_gear_data<T>(&mut self, gear_id: GearId, data: T)
    67         where T: GearData,
    55     where
    68               Self: GearDataAggregator<T>
    56         T: GearData,
       
    57         Self: GearDataAggregator<T>,
    69     {
    58     {
    70         self.find_processor().add(gear_id, data);
    59         self.find_processor().add(gear_id, data);
    71     }
    60     }
    72 }
    61 }
    73 
    62 
    74 #[cfg(test)]
    63 #[cfg(test)]
    75 mod tests {
    64 mod tests {
    76     use crate::{
    65     use crate::{
       
    66         collision::{CircleBounds, CollisionData},
       
    67         physics::PhysicsData,
    77         World,
    68         World,
    78         physics::PhysicsData,
       
    79         collision::{CollisionData, CircleBounds}
       
    80     };
    69     };
    81     use fpnum::{FPNum, FPPoint, fp};
    70     use fpnum::{fp, FPNum, FPPoint};
    82     use integral_geometry::Size;
    71     use integral_geometry::Size;
    83     use land2d::Land2D;
    72     use land2d::Land2D;
    84 
    73 
    85     #[test]
    74     #[test]
    86     fn data_flow() {
    75     fn data_flow() {
    87         let world_size = Size::new(2048, 2048);
    76         let world_size = Size::new(2048, 2048);
    88 
    77 
    89         let mut world = World::new(world_size);
    78         let mut world = World::new(world_size);
    90         let gear_id = 46631;
    79         let gear_id = 46631;
    91 
    80 
    92         world.add_gear_data(gear_id, PhysicsData {
    81         world.add_gear_data(
    93             position: FPPoint::zero(),
    82             gear_id,
    94             velocity: FPPoint::unit_y()
    83             PhysicsData {
    95         });
    84                 position: FPPoint::zero(),
       
    85                 velocity: FPPoint::unit_y(),
       
    86             },
       
    87         );
    96 
    88 
    97         world.add_gear_data(gear_id, CollisionData {
    89         world.add_gear_data(
    98             bounds: CircleBounds {
    90             gear_id,
    99                 center: FPPoint::zero(),
    91             CollisionData {
   100                 radius: fp!(10)
    92                 bounds: CircleBounds {
   101             }
    93                     center: FPPoint::zero(),
   102         });
    94                     radius: fp!(10),
       
    95                 },
       
    96             },
       
    97         );
   103 
    98 
   104         let land = Land2D::new(Size::new(world_size.width - 2, world_size.height - 2), 0);
    99         let land = Land2D::new(Size::new(world_size.width - 2, world_size.height - 2), 0);
   105 
   100 
   106         world.step(fp!(1), &land);
   101         world.step(fp!(1), &land);
   107     }
   102     }