equal
deleted
inserted
replaced
361 end; |
361 end; |
362 end; |
362 end; |
363 |
363 |
364 with pauseButton do |
364 with pauseButton do |
365 begin |
365 begin |
366 show:= true; |
366 show:= gameType <> gmtNet; |
367 sprite:= sprPauseButton; |
367 sprite:= sprPauseButton; |
368 frame.w:= Round(spritesData[sprPauseButton].Texture^.w * buttonScale); |
368 frame.w:= Round(spritesData[sprPauseButton].Texture^.w * buttonScale); |
369 frame.h:= Round(spritesData[sprPauseButton].Texture^.h * buttonScale); |
369 frame.h:= Round(spritesData[sprPauseButton].Texture^.h * buttonScale); |
370 frame.x:= cScreenWidth div 2 - frame.w; |
370 frame.x:= cScreenWidth div 2 - frame.w; |
371 frame.y:= 0; |
371 frame.y:= 0; |
1653 if isCursorVisible and bShowAmmoMenu then |
1653 if isCursorVisible and bShowAmmoMenu then |
1654 DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8); |
1654 DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8); |
1655 |
1655 |
1656 // FPS and demo replay time |
1656 // FPS and demo replay time |
1657 {$IFDEF USE_TOUCH_INTERFACE} |
1657 {$IFDEF USE_TOUCH_INTERFACE} |
1658 offsetX:= pauseButton.frame.y + pauseButton.frame.h + 12; |
1658 if pauseButton.show then |
|
1659 offsetX:= pauseButton.frame.y + pauseButton.frame.h + 12 |
|
1660 else |
|
1661 offsetX:= 10; |
1659 {$ELSE} |
1662 {$ELSE} |
1660 offsetX:= 10; |
1663 offsetX:= 10; |
1661 {$ENDIF} |
1664 {$ENDIF} |
1662 offsetY:= cOffsetY; |
1665 offsetY:= cOffsetY; |
1663 if (RM = rmDefault) or (RM = rmRightEye) then |
1666 if (RM = rmDefault) or (RM = rmRightEye) then |