equal
deleted
inserted
replaced
247 LAND_WIDTH_MASK = $FFFFF000; |
247 LAND_WIDTH_MASK = $FFFFF000; |
248 LAND_HEIGHT_MASK = $FFFFF800; |
248 LAND_HEIGHT_MASK = $FFFFF800; |
249 {$ENDIF} |
249 {$ENDIF} |
250 |
250 |
251 // To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects |
251 // To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects |
|
252 // TODO - set lfBasic for all solid land, ensure all uses of the flags can handle multiple flag bits |
252 lfBasic = $8000; // white |
253 lfBasic = $8000; // white |
253 lfIndestructible = $4000; // red |
254 lfIndestructible = $4000; // red |
254 lfObject = $2000; // no idea |
255 lfObject = $2000; // no idea |
255 lfDamaged = $1000; // no idea |
256 lfDamaged = $1000; // no idea |
256 |
257 |