hedgewars/uScript.pas
changeset 10421 87e47843018e
parent 10368 7ebb71a36e95
child 10496 ba166d4e66f3
equal deleted inserted replaced
10419:e19a864e2fab 10421:87e47843018e
  2749 ScriptSetInteger('aihUsualProcessing', aihUsualProcessing);
  2749 ScriptSetInteger('aihUsualProcessing', aihUsualProcessing);
  2750 ScriptSetInteger('aihDoesntMatter'   , aihDoesntMatter);
  2750 ScriptSetInteger('aihDoesntMatter'   , aihDoesntMatter);
  2751 
  2751 
  2752 // land flags
  2752 // land flags
  2753 ScriptSetInteger('lfIndestructible', lfIndestructible);
  2753 ScriptSetInteger('lfIndestructible', lfIndestructible);
  2754 ScriptSetInteger('lfIce',            lfIce);
  2754 ScriptSetInteger('lfIce'           , lfIce);
  2755 ScriptSetInteger('lfBouncy',         lfBouncy);
  2755 ScriptSetInteger('lfBouncy'        , lfBouncy);
       
  2756 
       
  2757 // mapgen
       
  2758 ScriptSetInteger('mgRandom', mgRandom);
       
  2759 ScriptSetInteger('mgMaze'  , mgMaze);
       
  2760 ScriptSetInteger('mgPerlin', mgPerlin);
       
  2761 ScriptSetInteger('mgDrawn' , mgDrawn);
  2756 
  2762 
  2757 // register functions
  2763 // register functions
  2758 lua_register(luaState, _P'HideHog', @lc_hidehog);
  2764 lua_register(luaState, _P'HideHog', @lc_hidehog);
  2759 lua_register(luaState, _P'RestoreHog', @lc_restorehog);
  2765 lua_register(luaState, _P'RestoreHog', @lc_restorehog);
  2760 lua_register(luaState, _P'SaveCampaignVar', @lc_savecampaignvar);
  2766 lua_register(luaState, _P'SaveCampaignVar', @lc_savecampaignvar);