2749 ScriptSetInteger('aihUsualProcessing', aihUsualProcessing); |
2749 ScriptSetInteger('aihUsualProcessing', aihUsualProcessing); |
2750 ScriptSetInteger('aihDoesntMatter' , aihDoesntMatter); |
2750 ScriptSetInteger('aihDoesntMatter' , aihDoesntMatter); |
2751 |
2751 |
2752 // land flags |
2752 // land flags |
2753 ScriptSetInteger('lfIndestructible', lfIndestructible); |
2753 ScriptSetInteger('lfIndestructible', lfIndestructible); |
2754 ScriptSetInteger('lfIce', lfIce); |
2754 ScriptSetInteger('lfIce' , lfIce); |
2755 ScriptSetInteger('lfBouncy', lfBouncy); |
2755 ScriptSetInteger('lfBouncy' , lfBouncy); |
|
2756 |
|
2757 // mapgen |
|
2758 ScriptSetInteger('mgRandom', mgRandom); |
|
2759 ScriptSetInteger('mgMaze' , mgMaze); |
|
2760 ScriptSetInteger('mgPerlin', mgPerlin); |
|
2761 ScriptSetInteger('mgDrawn' , mgDrawn); |
2756 |
2762 |
2757 // register functions |
2763 // register functions |
2758 lua_register(luaState, _P'HideHog', @lc_hidehog); |
2764 lua_register(luaState, _P'HideHog', @lc_hidehog); |
2759 lua_register(luaState, _P'RestoreHog', @lc_restorehog); |
2765 lua_register(luaState, _P'RestoreHog', @lc_restorehog); |
2760 lua_register(luaState, _P'SaveCampaignVar', @lc_savecampaignvar); |
2766 lua_register(luaState, _P'SaveCampaignVar', @lc_savecampaignvar); |