672 w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y div 2,x div 2] and AMask); |
672 w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y div 2,x div 2] and AMask); |
673 LandPixels[y,x]:= w or (LandPixels[y div 2, x div 2] and AMask) |
673 LandPixels[y,x]:= w or (LandPixels[y div 2, x div 2] and AMask) |
677 UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT); |
677 UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false); |
681 var x, y, xx, yy, t, bit, cbit, lh, lw: LongInt; |
681 var x, y, xx, yy, t, bit, cbit, lh, lw: LongInt; |