equal
deleted
inserted
replaced
265 if (PGear(Me)^.State and gstAttacked) = 0 then |
265 if (PGear(Me)^.State and gstAttacked) = 0 then |
266 if Targets.Count > 0 then |
266 if Targets.Count > 0 then |
267 begin |
267 begin |
268 WalkMe:= BackMe; |
268 WalkMe:= BackMe; |
269 Walk(@WalkMe); |
269 Walk(@WalkMe); |
270 if (StartTicks > GameTicks - 1500) and not StopThinking then SDL_Delay(1000); |
270 if (StartTicks > GameTicks - 1500) and (not StopThinking) then SDL_Delay(1000); |
271 if BestActions.Score < -1023 then |
271 if BestActions.Score < -1023 then |
272 begin |
272 begin |
273 BestActions.Count:= 0; |
273 BestActions.Count:= 0; |
274 AddAction(BestActions, aia_Skip, 0, 250, 0, 0); |
274 AddAction(BestActions, aia_Skip, 0, 250, 0, 0); |
275 end; |
275 end; |