equal
deleted
inserted
replaced
148 r, rr: TSDL_Rect; |
148 r, rr: TSDL_Rect; |
149 drY: integer; |
149 drY: integer; |
150 begin |
150 begin |
151 r.x:= 0; |
151 r.x:= 0; |
152 r.y:= 272; |
152 r.y:= 272; |
153 drY:= cSCreenHeight - 4; |
153 drY:= cScreenHeight - 4; |
154 Team:= TeamsList; |
154 Team:= TeamsList; |
155 while Team<>nil do |
155 while Team<>nil do |
156 begin |
156 begin |
157 r.w:= 104; |
157 r.w:= 104; |
158 r:= WriteInRoundRect(StoreSurface, r.x, r.y, Team.Color, Font, Team.TeamName); |
158 r:= WriteInRoundRect(StoreSurface, r.x, r.y, Team.Color, Font, Team.TeamName); |
317 for i:= Low(TStuff) to High(TStuff) do |
317 for i:= Low(TStuff) to High(TStuff) do |
318 LoadToSurface(Pathz[StuffLoadData[i].Path] + '/' + StuffLoadData[i].FileName, StoreSurface, StuffPoz[i].x, StuffPoz[i].y); |
318 LoadToSurface(Pathz[StuffLoadData[i].Path] + '/' + StuffLoadData[i].FileName, StoreSurface, StuffPoz[i].x, StuffPoz[i].y); |
319 |
319 |
320 AddProgress; |
320 AddProgress; |
321 WriteNames(fnt16); |
321 WriteNames(fnt16); |
322 MakeCrosshairs; |
322 MakeCrossHairs; |
323 LoadGraves; |
323 LoadGraves; |
324 |
324 |
325 GetSkyColor; |
325 GetSkyColor; |
326 |
326 |
327 AddProgress; |
327 AddProgress; |