equal
deleted
inserted
replaced
731 } |
731 } |
732 gtIceGun: begin |
732 gtIceGun: begin |
733 gear^.Health:= 1000; |
733 gear^.Health:= 1000; |
734 gear^.Radius:= 8; |
734 gear^.Radius:= 8; |
735 gear^.Density:= _0; |
735 gear^.Density:= _0; |
|
736 gear^.Tag:= 0; // sound state: 0 = no sound, 1 = ice beam sound, 2 = idle sound |
736 end; |
737 end; |
737 gtCreeper: begin |
738 gtCreeper: begin |
738 // TODO: Finish creeper initialization implementation |
739 // TODO: Finish creeper initialization implementation |
739 gear^.Radius:= cHHRadius; |
740 gear^.Radius:= cHHRadius; |
740 gear^.Elasticity:= _0_35; |
741 gear^.Elasticity:= _0_35; |