hedgewars/uGearsHedgehog.pas
changeset 12308 817522bab39b
parent 12302 071a05275798
child 12309 95cd64676f73
equal deleted inserted replaced
12307:f7919a4df898 12308:817522bab39b
   123         // check whether there is ammo in slot
   123         // check whether there is ammo in slot
   124         while (ammoidx >= 0) and (i <= cMaxSlotAmmoIndex) and
   124         while (ammoidx >= 0) and (i <= cMaxSlotAmmoIndex) and
   125         ((Ammo^[slot, i].Count = 0) or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns) or (Ammo^[slot, i].AmmoType = amNothing))
   125         ((Ammo^[slot, i].Count = 0) or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns) or (Ammo^[slot, i].AmmoType = amNothing))
   126             do inc(i, ammochangedir);
   126             do inc(i, ammochangedir);
   127 
   127 
   128         if (i >= 0) and (i <= cMaxSlotAmmoIndex) then
   128         if (i <= cMaxSlotAmmoIndex) then
   129             ammoidx:= i
   129             ammoidx:= i
   130         else ammoidx:= -1
   130         else ammoidx:= -1
   131         end;
   131         end;
   132         if ammoidx >= 0 then
   132         if ammoidx >= 0 then
   133             CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
   133             CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;