equal
deleted
inserted
replaced
344 //glPushMatrix; |
344 //glPushMatrix; |
345 //glScalef(1.0, 1.0, 1.0); |
345 //glScalef(1.0, 1.0, 1.0); |
346 |
346 |
347 {$IFDEF IPHONEOS} |
347 {$IFDEF IPHONEOS} |
348 {* see the code in MainLoop *} |
348 {* see the code in MainLoop *} |
349 SDL_GetMouseState(0, @x, @y); |
349 SDL_GetMouseState(@x, @y); |
350 if ((x > 50) and (x <= 270) and (y > 50) and (y <= 330)) then |
350 if ((x > 50) and (x <= 270) and (y > 50) and (y <= 330)) then |
351 {$ENDIF} |
351 {$ENDIF} |
352 if not isPaused then MoveCamera; |
352 if not isPaused then MoveCamera; |
353 |
353 |
354 if not cReducedQuality then |
354 if not cReducedQuality then |
639 const PrevSentPointTime: LongWord = 0; |
639 const PrevSentPointTime: LongWord = 0; |
640 var EdgesDist, wdy: LongInt; |
640 var EdgesDist, wdy: LongInt; |
641 begin |
641 begin |
642 if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then |
642 if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then |
643 begin |
643 begin |
644 {$IFDEF SDL13} |
|
645 SDL_GetMouseState(0, @CursorPoint.X, @CursorPoint.Y); |
|
646 {$ELSE} |
|
647 SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
644 SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
648 {$ENDIF} |
|
649 CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1); |
645 CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1); |
650 CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
646 CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
651 end; |
647 end; |
652 |
648 |
653 if (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then |
649 if (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then |